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Editing 40d:Tim's castle building tutorial

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{{Quality|Exceptional|17:20, 28 September 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
This is an intermediate-to-advanced tutorial on the building of castles, that is to say the front entrance. It is assumed that you are familiar with the game, it's interface, and how to do things such as properly build walls, designate [[stockpile]]s, dig [[channel]]s etc. You should also be at least vaguely familiar with [[dwarf|dwarven]] behaviour.
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This is an intermediate-to-advanced tutorial on the building of castles, that is to say the front entrance. It is assumed that you are familiar with the game, it's interface, and how to do things such as properly build walls, designate [[40d:stockpile|stockpile]]s, dig [[40d:channel|channel]]s etc. You should also be at least vaguely familiar with [[40d:dwarf|dwarven]] behaviour.
  
  
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A great dwarven general said: "The art of castle building is of vital importance to your dwarves. It is a matter of life and death. Hence it is a subject of inquiry which can on no account be neglected."
 
A great dwarven general said: "The art of castle building is of vital importance to your dwarves. It is a matter of life and death. Hence it is a subject of inquiry which can on no account be neglected."
  
When building your [[fortification]]s, you must consider not only the behaviours of [[goblin]] invaders, but also the behaviours of your own dwarves in order to keep them safe from their own simple minds. You must also consider means of keeping any and all invaders out, no matter their number or type ([[mandrill]], goblin, [[troll]], or [[bronze colossus]]).
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When building your [[40d:fortification|fortification]]s, you must consider not only the behaviours of [[40d:goblin|goblin]] invaders, but also the behaviours of your own dwarves in order to keep them safe from their own simple minds. You must also consider means of keeping any and all invaders out, no matter their number or type ([[40d:mandrill|mandrill]], goblin, [[40d:troll|troll]], or [[40d:bronze colossus|bronze colossus]]).
  
 
=== On your entrance ===
 
=== On your entrance ===
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===On your walls===
 
===On your walls===
  
Fighting from elevated terrain is advantageous, particularly for [[Marksdwarf|Marksdwarves]]. While fortifications can block shots that are fired from a distance, a good marksman can still fire through fortifications that are on the same level, or even one level above. Hence Marksdwarves should patrol an area well above the surrounding terrain.
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Fighting from elevated terrain is advantageous, particularly for [[40d:Marksdwarf|Marksdwarves]]. While fortifications can block shots that are fired from a distance, a good marksman can still fire through fortifications that are on the same level, or even one level above. Hence Marksdwarves should patrol an area well above the surrounding terrain.
  
 
To this effect, all areas of the outside of your fortress should be higher than their immediate surroundings so that no enemy can gain a height advantage over your dwarves.
 
To this effect, all areas of the outside of your fortress should be higher than their immediate surroundings so that no enemy can gain a height advantage over your dwarves.
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* The bridge is three tiles wide. This is the minimum width for a main bottleneck.
 
* The bridge is three tiles wide. This is the minimum width for a main bottleneck.
* The bridge retracts via a [[lever]] that is inside. This enables dwarves to operate the lever even if they are not allowed to go outside. A raised bridge also provides a wall to protect anyone on the inside from hostile ranged weapons.
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* The bridge retracts via a [[40d:lever|lever]] that is inside. This enables dwarves to operate the lever even if they are not allowed to go outside. A raised bridge also provides a wall to protect anyone on the inside from hostile ranged weapons.
* The chained [[dog]]s detect thieves and ambushers that may have made it past any detectors or traps outside
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* The chained [[40d:dog|dog]]s detect thieves and ambushers that may have made it past any detectors or traps outside
* The stockpile of stone is for building the [[road]] outside. Stockpiles are useful during the building process if kept at the base of the stairway going up.
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* The stockpile of stone is for building the [[40d:road|road]] outside. Stockpiles are useful during the building process if kept at the base of the stairway going up.
  
 
The reason that the entrance is outside, rather than the more comfortable subterranean, is so that any civilian dwarves thinking that it would be a good idea to clean a trap, or store an item in a stockpile, get a chance to realise that what they are trying to do is in a forbidden area (i.e. outside with all the goblins!) before actually meeting up with an untimely death.
 
The reason that the entrance is outside, rather than the more comfortable subterranean, is so that any civilian dwarves thinking that it would be a good idea to clean a trap, or store an item in a stockpile, get a chance to realise that what they are trying to do is in a forbidden area (i.e. outside with all the goblins!) before actually meeting up with an untimely death.
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The entrance to the left is specifically designed for invaders. Its features include:
 
The entrance to the left is specifically designed for invaders. Its features include:
  
* The bridge on the left wall is so that this entrance can be retracted if so desired. My previous design included [[floor grate]]s (one is still there) connected to levers. These were destroyed by vandalous trolls, so the bridge, being significantly more sturdy, was used to replace them.
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* The bridge on the left wall is so that this entrance can be retracted if so desired. My previous design included [[40d:floor grate|floor grate]]s (one is still there) connected to a levers. These were destroyed by vandalous trolls, so the bridge, being significantly more sturdy, was used to replace them.
* There is a long winding corridor, external to the rest of the castle, which is full of [[trap]]s. Weapon traps are most effective at removing goblins and trolls, but will ultimately jam under heavy use. [[Cage]] traps are essentially an instant kill for any unwelcome guest. Only one cage is used so that it can capture a large/powerful invader (one fortress of mine had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
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* There is a long winding corridor, external to the rest of the castle, which is full of [[40d:trap|trap]]s. Weapon traps are most effective at removing goblins and trolls, but will ultimately jam under heavy use. [[40d:Cage|Cage]] traps are essentially an instant kill for any unwelcome guest. Only one cage is used so that it can capture a large/powerful invader (one fortress of mine had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
 
* The cage trap also means that goblin squad leaders (other than the first one) will make it some distance inside before they die and leave their squad running in disarray. Hopefully the marksdwarves on the battlements (see later in this article) will have had plenty of time to dish out the pain before that squad gets a chance to get out of range again.
 
* The cage trap also means that goblin squad leaders (other than the first one) will make it some distance inside before they die and leave their squad running in disarray. Hopefully the marksdwarves on the battlements (see later in this article) will have had plenty of time to dish out the pain before that squad gets a chance to get out of range again.
* The [[ramp]] going to the top of the wall allows the removal of goblin chunks, which are occasionally flung up by the weapon traps.
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* The [[40d:ramp|ramp]] going to the top of the wall allows the removal of goblin chunks, which are occasionally flung up by the weapon traps.
 
* On the inner side of the secondary entrance is a long windy path for invaders that might make it past the traps. This path maximises the time invaders spend walking into the fortress while under fire from the patrolling marksdwarves above.
 
* On the inner side of the secondary entrance is a long windy path for invaders that might make it past the traps. This path maximises the time invaders spend walking into the fortress while under fire from the patrolling marksdwarves above.
 
* The end of the winding path is blocked by a wall. This protects waiting melee dwarves from any ranged attackers that may have made it past the traps.
 
* The end of the winding path is blocked by a wall. This protects waiting melee dwarves from any ranged attackers that may have made it past the traps.
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====Moat====
 
====Moat====
  
The moat around the castle keeps invaders out away from the base of the walls. If you ever get the chance to check out your fortress in [[adventure mode]], you will notice the vision arcs that extend out around objects such as walls and trees. These vision cones also extend from one [[z-axis|z-level]] to another. This means that a dwarf behind a fortification on the top of a wall will not be able to see anything at the base of the wall they are on. Their vision is blocked as far out as the wall is high, so a wall three levels high can't see anything in the first three tiles from the castle walls at ground level.
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The moat around the castle keeps invaders out away from the base of the walls. If you ever get the chance to check out your fortress in [[40d:adventure mode|adventure mode]], you will notice the vision arcs that extend out around objects such as walls and trees. These vision cones also extend from one [[40d:z-axis|z-level]] to another. This means that a dwarf behind a fortification on the top of a wall will not be able to see anything at the base of the wall they are on. Their vision is blocked as far out as the wall is high, so a wall three levels high can't see anything in the first three tiles from the castle walls at ground level.
  
 
====The Stairway up====
 
====The Stairway up====
  
At the bottom of the picture, on the left and the right, you will see two upward [[staircase]]s. The most important thing to note is that these are on the ''inside''. When construction is underway, it is often easier to leave these sections open so that the stone of choice (I like my walls made in a uniform colour) can be stockpiled at the bottom, but if this is not quickly sealed off again, it can leave your marksdwarves vulnerable to melee attack if ambushers can get close enough before the bridge is raised.
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At the bottom of the picture, on the left and the right, you will see two upward [[40d:staircase|staircase]]s. The most important thing to note is that these are on the ''inside''. When construction is underway, it is often easier to leave these sections open so that the stone of choice (I like my walls made in a uniform colour) can be stockpiled at the bottom, but if this is not quickly sealed off again, it can leave your marksdwarves vulnerable to melee attack if ambushers can get close enough before the bridge is raised.
  
 
===Marksdwarves Patrol Route===
 
===Marksdwarves Patrol Route===
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Interesting points to note include:
 
Interesting points to note include:
  
* There are ammo bins full of metal [[bolt]]s available near by to minimise dwarves going outside the fortress to pick up ammo
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* There are ammo bins full of metal [[40d:bolt|bolt]]s available near by to minimise dwarves going outside the fortress to pick up ammo
 
* The fortifications are not broken up by walls, even though the level above has a floor (to stop patrolling dwarves being nauseated by the sun). The reason for this is that the cone of blocked vision is quite significant (this is particularly noticable in adventure mode), and hampers target acquisition too much over the full distance of engagement.
 
* The fortifications are not broken up by walls, even though the level above has a floor (to stop patrolling dwarves being nauseated by the sun). The reason for this is that the cone of blocked vision is quite significant (this is particularly noticable in adventure mode), and hampers target acquisition too much over the full distance of engagement.
 
* The ground on the left in this case is accessible only from within the fortress. This is the only time that terrain outside the fortiications should be at the same level or higher than the dwarves.
 
* The ground on the left in this case is accessible only from within the fortress. This is the only time that terrain outside the fortiications should be at the same level or higher than the dwarves.

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