v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Tower-cap

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|07:10, 9 August 2010 (UTC)}}
+
'''Tower caps''' are a type of [[tree]] which only grow underground (subterranean). Once fully grown (which takes 3 years?{{verify}}) they can be designated for wood cutting like other trees, and produce Tower Cap logs.
{{40d treelookup/0|wiki=no}}
 
{{av}}
 
  
'''Tower-caps''' are a type of mushroom-like [[subterranean]] [[tree]]. Once fully grown, they can be designated for [[wood cutting]] and produce tower-cap [[logs|log]]s. Tower-caps will grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the local view during embarkation, if the relevant [[init.txt|init]] and [[world generation]] parameters are set.
+
== Tree Farms ==
  
In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), you must lay down [[road]]s, construct [[floor]]s or designate [[stockpile]]s.
+
It is possible for tower caps to spontaneously grow in muddied subterranean areas <b>only if</b> you have discovered an underground [[river]] or underground pond. Unfortunately this is currently extremely difficult to do.
  
As with normal trees, they take about 1 and a half years to fully grow.
 
  
== Underground tree farms ==
+
On the subject of spawning Tower Caps, Toady said:
 +
<blockquote>Right now, you can't plant towercaps or bring spawn along, so you need to find a cave river or cave pool, in which case they will start growing underground if it's all working. It's trickier to find such things, so it's mostly impossible to do. Later, you should be able to plant them. There are no arbitrary vegetation caps now.</blockquote>
  
# If an underground river or pool has been discovered, tower-caps will start spontaneously growing in ''[[Irrigation|muddied]]'' subterranean areas (rock or soil). Tower caps will also start growing in any subterranean soil, so long as that tile has ''either'' soil walls on the z-level directly beneath it (intact soil, not mined out), ''or'' there is a muddied tile within 2 tiles on the same z-level.  Muddied soil has a denser production than dry soil.  (Note: it is unconfirmed whether tower caps will appear throughout the map or only in the same biome that the underground water is in.  See talk page for details.)
+
The "arbitrary vegetation caps" comment is referring to the old limit of 200 trees growing by the [[cave river]] in the mud.
# This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there.
 
# The distance or [[path]] to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)
 
# It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.
 
# Harvesting tower caps '''will''' anger the elves just like normal wood harvesting.
 
  
To design a tower-cap "farm", refer also to the [[Irrigation#Easier.2C_safer_irrigation|irrigation]] article.
+
== Designing a Tree Farm ==
  
Beware that young tower caps, like young trees, are fragile and will be quickly killed if repeatedly walked upon.
+
To create an underground tree farm, you will first need to dig out a large area (in this example we'll go for 24 by 24, inside dimensions). Now, we need to do some math, so first let's take 24 times 24, which is 576. Divide this by 7 (the number of water units in a full tile) and round '''up''' (this case it's 83). Now, once again, divide 83 by 7 and add this number rounded up (12). Repeat the previous step for an extra two squares. Now, let's take 83 plus 12 plus 2, which equals 87. Inverse square this number and round normally to get a 9 by 9 square with an extra 7 tiles added on. You'll want to dig a 1x1 hole in one wall of the tree farm, which will attach to the filling room. This filling room ''must'' be the same size or perhaps one tile larger than the number you came up with. Dig another 1x1 hole in the far end of this filling room and then dig to your water source. BEFORE breaching the water source, place three doors: one in the first 1x1 hole, one in the second, and a third in your woodcutters' access path. When you do breach the water source, immediately forbid the first door your miner runs through, which should be the door closest to the water source. Don't bother forbidding the other two. Link all three doors to three seperate levers and test the system. Close the door between the filling chamber and main farm area and open the door that leads to the water source. When the filling chamber is full, close the door to the water source, close the door leading to the farm, and open the door between the farm and filling chamber. The water should spread out and coat the entire farm in a thin layer of water. Then simply wait three or so years and you'll have your tower-caps, ready to cut down!
  
{{gamedata}}
+
Diagram coming soon. <!-- ~~~ sez: This section could be done a lot better, but it does get the point across. Anyone up for cleanup or some such? -->
{{Plants}}
+
 
{{Category|Subterranean trees}}
+
{{Wood FAQ}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: