v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Tower-cap
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | '''Tower-caps''' are a type of mushroom-like [[subterranean]] [[tree]]. Once fully grown, they can be designated for [[wood cutting]] and produce tower-cap [[log]]s. Tower-caps will grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the local view during embarkation, if the relevant [[init]] and [[world generation]] parameters are set. As with normal trees, they take about 1 and a half years to fully grow. | |
− | |||
− | |||
− | + | == Underground tree farms == | |
− | + | If you have discovered an underground river or pool, tower-caps will start spontaneously growing in muddied subterranean areas (rock or soil), or unmuddied subterranean soil with a solid soil layer underneath. It is possible to make a safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world. | |
− | |||
− | |||
− | |||
− | + | On the subject of spawning tower-caps, [[Toady]] said: | |
+ | <blockquote>''Right now, you can't plant tower-caps or bring spawn along, so you need to find a cave river or cave pool, in which case they will start growing underground if it's all working. It's trickier to find such things, so it's mostly impossible to do. Later, you should be able to plant them. There are no arbitrary vegetation caps now*.''</blockquote> | ||
+ | :''(* The "arbitrary vegetation caps" comment is referring to the old limit of 200 tower caps growing by the [[cave river]] in the [[mud]].)'' | ||
− | + | To design a tower-cap [[farm]], refer to [[Irrigation#Reservoir_irrigation|reservoir irrigation]], which can be used for a variety of purposes. | |
− | |||
− | |||
− | |||
− | |||
− | + | Beware that young tower caps, like young [[tree]]s, will be killed if repeatedly walked upon. | |
− | + | {{Game_Data|[MATGLOSS_WOOD:GIANT_SHROOM] | |
+ | [NAME:tower-cap][ADJ:tower-cap] | ||
+ | [TILE:5] | ||
+ | [PREFSTRING:great size] | ||
+ | [WET][DRY] | ||
+ | [BIOME:SUBTERRANEAN_WATER] | ||
+ | [SOLID_DENSITY:600]}} | ||
+ | {{Wood FAQ}} | ||
− | + | [[Category:Trees]] | |
− | |||
− |