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Editing 40d:Traffic
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'''Traffic''' designations determine what path a dwarf will take, not what their final destination is. If a dwarf's task takes them somewhere, only a hard barrier will prevent them from going there. Since movement in narrow hallways is slowed by [[dwarves]] moving past each other, traffic may become an issue once a settlement begins to grow in size. | '''Traffic''' designations determine what path a dwarf will take, not what their final destination is. If a dwarf's task takes them somewhere, only a hard barrier will prevent them from going there. Since movement in narrow hallways is slowed by [[dwarves]] moving past each other, traffic may become an issue once a settlement begins to grow in size. | ||
Some traffic problems can be prevented by good [[Design strategies|fortress design]], such as making hallway which are likely to be high use double or more width and placing [[stockpile|stockpiles]] close to relevant [[workshop|workshops]]. Other difficulties may be reduced by designating traffic areas. | Some traffic problems can be prevented by good [[Design strategies|fortress design]], such as making hallway which are likely to be high use double or more width and placing [[stockpile|stockpiles]] close to relevant [[workshop|workshops]]. Other difficulties may be reduced by designating traffic areas. | ||
− | Vegetation (saplings) will tend to die if repeatedly trampled upon, leaving dead [[ | + | Vegetation (saplings) will tend to die if repeatedly trampled upon, leaving dead [[sapling]]s or [[shrub]]s and quickly exposing bare [[soil]]. This may be desirable as [[tree]]s block dwarves' and [[caravan]]s' paths, but unchecked traffic may trample entire areas of [[forest]] regrowth. |
− | Only your dwarves will obey your traffic designations, and then only when they can. If a [[job]] requires that they go into a restricted zone, they will. | + | Only your dwarves will obey your traffic designations, and then only when they can. If a [[job]] requires that they go into a restricted zone, they will. [[Caravan]]s and other [[creature]]s don't recognize them, not even [[domestic animal]]s. |
==Setting Traffic Areas== | ==Setting Traffic Areas== | ||
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== One-way paths == | == One-way paths == | ||
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+ | Currently{{version|0.28.181.40d}}, due to what seems to be a minor bug rather than a feature, it's not only possible but quite easy to create '''one-way''' [[ramp]]s - and with those, one-way halls, [[stair]]s, and any other restricted [[path]] you can create from one controlled access point to another. | ||
See [[One-way]]. | See [[One-way]]. | ||
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− | + | [[category:designations]] |