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Editing 40d:Trap
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− | + | (For traps used to catch [[vermin]], see [[animal trap]]). | |
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− | + | Traps are a reliable and cost-effective method for defending any fortress. Unlike [[soldier]]s, they're always on duty, and don't need to be carefully managed. On the other hand, they are immobile and can only lie in wait for foes to walk over them. To build a trap, go to the {{k|b}}uild->Traps/Levers menu. You'll generally need one [[mechanism]], and at least one other component depending on the type of trap. They can be built indoors or outdoors, and require a level ground square with no other constructions in them. Traps are not triggered by [[dwarf|dwarves]] (except berserk/insane ones), [[pet]]s, and enemies capable of sneaking, such as [[kobold]] thieves. Such creatures will pass over traps without triggering them. | |
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==Stone-fall Trap== | ==Stone-fall Trap== | ||
− | The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will kill or severely maim most | + | The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will kill or severely maim most humanoid enemies although [[troll]]s, magmamen and hardier creatures may take two or three to drop. Mythical creatures such as [[dragon]]s, [[hydra]]s and [[titan]]s will take upwards of five or six. After being used they need to be reloaded with another stone by any dwarf with [[mechanic]] [[skill]] enabled, a task which your dwarves will see to automatically. Stone traps can now be built outside. |
− | + | :Shortcut {{k|s}} | |
− | + | :Components used: [[mechanism]] and an ordinary [[stone]] | |
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==Weapon Trap== | ==Weapon Trap== | ||
− | Weapon traps consist of any number of deadly instruments rigged to a mechanism. When an intruder sets off the trap, the | + | Weapon traps consist of any number of deadly instruments rigged to a mechanism. When an intruder sets off the trap, the weapons spring out and strike the poor sap. You can add up to 10 [[weapons]] to a weapon trap, and they will all attack together when set off. This gives the potential for dealing significant amounts of damage at once. There are also special giant weapon parts you can build that are specially designed for use in weapon traps. Unlike stone-fall traps, weapon traps automatically reset after being triggered, ready to splatter the intruder's friends. But there is a (20%?)chance that the trap will become jammed each time it is triggered. A nearby dwarf will automatically clean a jammed trap; this does not require the [[cleaning]] labor. If there are weapons that require ammunition in the trap, they will also have to be reloaded occasionally. Weapon traps using [[bow]]s or [[crossbow]]s will not require cleaning but do use [[ammo]]. |
− | + | :Shortcut {{k|w}} | |
− | If there are weapons that require ammunition | + | :Components used: [[mechanism]] and whatever [[weapon]]s you want. |
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==Cage Trap== | ==Cage Trap== | ||
− | Cage traps capture creatures that set them off in [[cage]]s. After a creature is captured | + | Cage traps capture creatures that set them off in [[cage]]s. After a creature is captured it's stored, cage and all, in an appropriate animal stockpile. Then the trap is reloaded with another cage. You can do all sorts of fun things with [[captured creatures]]. Creatures in cages will not be fed, they will survive indefinitely without nourishment. |
− | + | It is possible that dwarves bring [[water]] to cages, but that means that you have someone friendly also locked in the cage - like a dwarf kid snatched by a [[goblin]] babysnatcher. In this case remove the poor fellow using the goblin's inventory screen. | |
− | It is possible that dwarves bring [[water]] to cages, but that means that you have someone friendly also locked in the cage - like a dwarf | + | Cage trap is one of the most effective ways to defeat powerful beasts, as even a [[glass]] cage (aquarium/terrarium) can imprison a [[Colossus]]. This is expected to be changed. |
− | + | :Shortcut {{k|c}} | |
− | + | :Components used: [[mechanism]] and a [[cage]]. | |
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==Upright Spear/Spike== | ==Upright Spear/Spike== | ||
+ | These traps can be utilized by attaching to [[lever]]s or [[pressure plate]]s, which when triggered will cause the [[spike]]s to extend from the ground and, when triggered again, to retract back into the ground. | ||
− | + | When the spikes shoot up, they do a moderate amount of damage (5 mid-range wooden spikes pierced both lungs of an [[elephant]] and gave it a light liver wound in one shot). The lever can be set to repeat which makes the spikes go up and down really fast and causes massive damage to anything walking over them. | |
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− | The lever | ||
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− | + | The spikes are not really traps, and so - when triggered - will damage creatures unaffected by traps (kobold thieves and demons, but also dwarves and allied creatures). The fact that they do piercing damage makes them useful against more powerful foes which are most easily killed by damaging their organs. Additionally, the traps' friendly fire means they make extremely useful and effective anti-[[immigrant]] traps. There are also reports that the spikes are effective against [[demons]], although spikes which are not made of steel may melt. | |
− | + | Contrary to what one might think, the spikes appear to do no additional damage if a creature falls on them - there is therefore no advantage to putting the spikes at the bottom of a pit trap (unless you connect them to a lever or pressure plate). | |
− | + | Stuff does get stuck in spikes when they are triggered - any corpses will appear as an item inside a spike's 'building' when they are out (the same way [[mug]]s and whatnot appear inside [[workshop]]s when you first make them). Retracting the spikes lets the corpse out. | |
− | + | :Shortcut {{k|S}} (capitalized) | |
− | + | :Components used: [[spear]]s or [[spike]]s. | |
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==Other Traps== | ==Other Traps== | ||
− | You can create even more elaborate traps with imaginative use of pits, | + | You can create even more elaborate traps with imaginative use of pits, pressure plates, levers, [[grate]]s, [[support]]s, [[water]], [[magma]], and whatever else you can think of. Watching those goblins try to find a way out of your drowning chamber as it begins to fill is really quite satisfying. |
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{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Traps]] | |
− | + | [[Category:Fortress Defense]] |