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Editing 40d:Wall
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− | + | A '''wall''' is a either a [[map tile]] or a [[construction]] that blocks access to creatures. The appearence of a constructed wall is similar to that of a [[smooth]]ed wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level [[building]]s such as [[tower]]s complete with roofs by creating [[floor]]s on the layer above. A wall fills the tile it is in and creates a walkable space above it. | |
− | A '''wall''' is a either a [[map tile]] or a [[construction]] that blocks access to creatures. The | ||
== Digging == | == Digging == | ||
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As of v0.28.181.39a, walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. (In earlier versions without this feature, constructions were placed as single tiles.) Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square. Diagonals can neither be built from, nor will they support constructions. | As of v0.28.181.39a, walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. (In earlier versions without this feature, constructions were placed as single tiles.) Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square. Diagonals can neither be built from, nor will they support constructions. | ||
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It is important to be careful when building around bridges. Dwarves consider constructions adjacent to bridges to be accessible for the purpose of building them, even though upon completion the wall will suddenly turn [[cave-in|Wile E. Coyote]] and plummet in a cloud of dust, which can both directly injure any dwarves nearby and sweep them off the bridge and into oblivion. | It is important to be careful when building around bridges. Dwarves consider constructions adjacent to bridges to be accessible for the purpose of building them, even though upon completion the wall will suddenly turn [[cave-in|Wile E. Coyote]] and plummet in a cloud of dust, which can both directly injure any dwarves nearby and sweep them off the bridge and into oblivion. | ||
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Floors below and walls or floors up, down, left or right from a construction are the only ways to support one. Beware, as collapsing constructions will smash though every floor underneath them, even natural ones, until hitting a z-level occupied by solid stone or soil. Walls made of wood must be built by a carpenter, metal walls by any metalworker, and all other wall types (stone, charcoal, soap, etc.) use masonry. | Floors below and walls or floors up, down, left or right from a construction are the only ways to support one. Beware, as collapsing constructions will smash though every floor underneath them, even natural ones, until hitting a z-level occupied by solid stone or soil. Walls made of wood must be built by a carpenter, metal walls by any metalworker, and all other wall types (stone, charcoal, soap, etc.) use masonry. | ||
− | Constructed walls cannot be engraved, but can be carved into | + | Constructed walls cannot be engraved, but can be carved into fortifications ({{K|d}}esignate - c{{K|a}}rve fortifications). This is faster than deconstructing them, and they can still be deconstructed and then reconstructed to become walls again. If the floor under a wall is engraved, the engraving will be placed upon the wall, instead, and will be restored to its original position if the wall is deconstructed. |
Normal walls are considered 'rough'. By using stone, wood, metal, or glass blocks, higher quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a [[noble]]'s room. Carving blocks is a good way to train the [[masonry]], [[carpentry]], [[metalsmithing]] and [[glassmaking]] skills, as blocks have no quality modifier. Raw materials, on the other hand, are ideal for temporary or makeshift constructions as they can be taken down with no loss of resources, whereas blocks can only be used for construction. | Normal walls are considered 'rough'. By using stone, wood, metal, or glass blocks, higher quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a [[noble]]'s room. Carving blocks is a good way to train the [[masonry]], [[carpentry]], [[metalsmithing]] and [[glassmaking]] skills, as blocks have no quality modifier. Raw materials, on the other hand, are ideal for temporary or makeshift constructions as they can be taken down with no loss of resources, whereas blocks can only be used for construction. | ||
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{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Buildings]] | |
− | + | [[Category:Constructions]] | |
− | + | [[Category:Map tiles]] |