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Editing 40d:Wall
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A '''wall''' is a either a [[map tile]] or a [[construction]] that blocks access to creatures. The appearance of a constructed wall is similar to that of a [[smooth]]ed wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level [[building]]s such as [[tower]]s complete with roofs by creating [[floor]]s on the layer above. A wall fills the tile it is in and creates a walkable space above it. | A '''wall''' is a either a [[map tile]] or a [[construction]] that blocks access to creatures. The appearance of a constructed wall is similar to that of a [[smooth]]ed wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level [[building]]s such as [[tower]]s complete with roofs by creating [[floor]]s on the layer above. A wall fills the tile it is in and creates a walkable space above it. | ||
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As of v0.28.181.39a, walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. (In earlier versions without this feature, constructions were placed as single tiles.) Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square. Diagonals can neither be built from, nor will they support constructions. | As of v0.28.181.39a, walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. (In earlier versions without this feature, constructions were placed as single tiles.) Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square. Diagonals can neither be built from, nor will they support constructions. | ||
− | The important thing to remember is that all walls, floors and anything built with the | + | The important thing to remember is that all walls, floors and anything built with the b-C keys are LIFO - "Last In, First Out". That means that the very last designation you make will be the very first thing your masons will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead. |
It is also important to remember that you cannot build on top of a constructed floor. | It is also important to remember that you cannot build on top of a constructed floor. | ||
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{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Buildings]] | |
− | + | [[Category:Constructions]] | |
− | + | [[Category:Map tiles]] |