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Editing 40d:Water
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− | '''Water''' is a fluid found all over the world. It [[flow]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into [[ice]]. Water is home to [[aquatic creatures]]. Most creatures can [[Swimmer|swim]] in deep water, and like all fluids, air-breathing creatures can [[Swimmer#Drowning|drown]] in it. Water comes in two varieties: '''freshwater''', which makes up almost all inland water, and '''saltwater''', which fills the seas; these are home to different aquatic creatures. If dwarves do not drink they will become dehydrated(thirsty) and if they do not quench that thirst then they will eventually die. Injured dwarves will only drink freshwater, though normally dwarves prefer their [[Alcohol|booze]]. | + | '''Water''' is a fluid found all over the world. It [[Main:flow|flow]]s from mountain springs, forming the world's [[Main:ocean|ocean]]s, [[Main:lake|lake]]s, [[Main:river|river]]s, and [[Main:brook|brook]]s. Water falls as [[Main:rain|rain]] and [[Main:snow|snow]], and freezes into [[Main:ice|ice]]. Water is home to [[Main:aquatic creatures|aquatic creatures]]. Most creatures can [[Main:Swimmer|swim]] in deep water, and like all fluids, air-breathing creatures can [[Main:Swimmer#Drowning|drown]] in it. Water comes in two varieties: '''freshwater''', which makes up almost all inland water, and '''saltwater''', which fills the seas; these are home to different aquatic creatures. If dwarves do not drink they will become dehydrated(thirsty) and if they do not quench that thirst then they will eventually die. Injured dwarves will only drink freshwater, though normally dwarves prefer their [[Alcohol|booze]]. |
In addition, water can be '''''stagnant''''' or ''[[Murky pool|murky]]'', both of which are sub-standard drinking sources. This may cause dwarves to have unhappy [[thought]]s if they drink from it, making them "complain about the '''nasty water'''". Water must be flowing to avoid being/becoming stagnant or murky. This problem can also be avoided by building [[well]]s. | In addition, water can be '''''stagnant''''' or ''[[Murky pool|murky]]'', both of which are sub-standard drinking sources. This may cause dwarves to have unhappy [[thought]]s if they drink from it, making them "complain about the '''nasty water'''". Water must be flowing to avoid being/becoming stagnant or murky. This problem can also be avoided by building [[well]]s. | ||
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When water comes into contact with creatures and objects, they become wet. [[Soil]] and [[stone]] becomes [[Mining#Caveats|damp]] or [[mud]]dy, which can be used for [[Agriculture|farming]], and produces [[tower-cap]]s at a higher rate. Water can "drown" saplings. | When water comes into contact with creatures and objects, they become wet. [[Soil]] and [[stone]] becomes [[Mining#Caveats|damp]] or [[mud]]dy, which can be used for [[Agriculture|farming]], and produces [[tower-cap]]s at a higher rate. Water can "drown" saplings. | ||
− | Water is displayed with the symbols {{Tile|≈|#008|#999}} and {{Tile|~|#008|#999}}, sometimes colored different blues, white, brown, or red to show ripples, [[mud]] (in the case of a brook), [[blood]] and [[flow]]. (The game can be [[Technical_tricks#The_look_of_the_game|configured]] to show the depth instead). Dark-colored water symbols indicate the water is one [[Z-level]] below the camera level. Water has 7 depth levels per tile, with 1 being perhaps ankle-deep, and 7 filling the tile completely. [[Dwarf|Dwarves]] and other [[humanoid]]s can walk through water up to depth 4. At 4 they can choose to walk or swim, any deeper and they must swim to pass through the tile. | + | Water is displayed with the symbols {{Tile|≈|#008|#999}} and {{Tile|~|#008|#999}}, sometimes colored different blues, white, brown, or red to show ripples, [[mud]] (in the case of a brook), [[blood]] and [[flow]]. (The game can be [[Technical_tricks#The_look_of_the_game|configured]] to show the depth instead). Dark-colored water symbols indicate the water is one [[Z-level]] below the camera level. Water has 7 depth levels per tile, with 1 being perhaps ankle-deep, and 7 filling the tile completely. [[Dwarf|Dwarves]] and other [[humanoid]]s can walk through water up to depth 4. At 4 they can choose to walk or swim, any deeper and they must swim to pass through the tile. Elves drown only in 7/7 water, and wade in 6/7. |
Every material sinks in water. | Every material sinks in water. | ||
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Main article: [[Evaporation]] | Main article: [[Evaporation]] | ||
− | It's important to know that water can evaporate, | + | It's important to know that water can evaporate, gone forever. On any map, any water of depth 1/7, or even of less than 100% 2/7 will (eventually) dry up. On [[Climate#Hot|hot or very warm]] maps, [[murky pool]]s can quickly go dry from the heat, leaving dwarves with no source of drinking water in case of [[wound|injury]]. On such maps (or if you suspect it), a [[cistern]] should be one of your very early [[what should I build first|priorities]]. Underground, water that is 2/7 or deeper will never evaporate. |
+ | |||
==Water Flows== | ==Water Flows== | ||
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==Contaminated water== | ==Contaminated water== | ||
− | When [[blood]] or dead bodies come into contact with water, it can become '''contaminated''', and | + | When [[blood]] or dead bodies come into contact with water, it can become '''contaminated''', and dwarfs will refuse to drink from it. In a river or brook, this can occur if the contact was upstream of the drinking spot. Flowing water will recover from contamination faster than murky or stagnant water. |
== Rain == | == Rain == |