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Editing 40d:Water flow

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'''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[Water_wheel|waterwheel]]. The direction of the flow doesn't matter for purposes of powering a wheel - if it's there, it's there.
'''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[water wheel]]. The direction of the flow '''does''' matter for purposes of powering a wheel, though most of the time it's diagonal and thus doesn't matter.
 
  
 
While there obviously is a game feature at work, the mechanics are not ''completely'' understood at present.  It's a bit of a black box - we know some of what happens, what will work and what won't, but not always why.
 
While there obviously is a game feature at work, the mechanics are not ''completely'' understood at present.  It's a bit of a black box - we know some of what happens, what will work and what won't, but not always why.
  
The simplest way to see if water is flowing is to watch for it to blink from ~ to ≈ while the game is not paused. Water blinking between ~ and ≈ is flowing, and tiles which flash white indicate the direction in which it is flowing (as they splash against the wall). If you see numbers instead you may want to set SHOW_FLOW_AMOUNTS to NO in your [[init.txt]] file. Alternatively, you can just build a [[water wheel]] and see if it turns, which again is indicated by blinking.
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The simplest way to see if water is flowing is to watch for it to blink from ~ to ≈ while the game is not paused. Water blinking between ~ and ≈ is flowing. If you see numbers instead you may want to set SHOW_FLOW_AMOUNTS to NO in your [[init.txt]] file. Alternatively, you can just build a [[water wheel]] and see if it turns, which again is indicated by blinking.
  
 
It is important to understand with flow that there are two very different things going on at the same time. The first is natural flow from a [[river]] or [[brook]] which traces a path to every tile directly connected to a natural source and sets it to be constantly flowing.
 
It is important to understand with flow that there are two very different things going on at the same time. The first is natural flow from a [[river]] or [[brook]] which traces a path to every tile directly connected to a natural source and sets it to be constantly flowing.

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