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Editing 40d:Water flow
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− | + | '''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[waterwheel]]. The direction of the flow doesn't matter for purposes of powering a wheel - if it's there, it's there. | |
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− | '''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[ | ||
− | While there obviously is a game feature at work, the | + | While there obviously is a game feature at work, the specifics are unclear and unknown at present. |
− | + | There are two ways to tell if water has "flow". One is to build a waterwheel and see if it works - time consuming at best, whether for your dwarves or you as a player (if you [[Saved_game_folder|save]] the game to test it, then reload once you have your answer). The other is to keep SHOW_FLOW_AMOUNTS, in [[init.txt]], set to NO (the default). Then any flowing water will appear as alternating between a blue ~ and ≈, but only when the game is unpaused. (If the value is YES, then you will see the depth of all water, but not flow.) | |
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__TOC__ | __TOC__ | ||
===Natural flow=== | ===Natural flow=== | ||
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− | + | Rivers and brooks always have flow. Brooks require that you channel down through the surface to place a wheel, but the flow is there. With dwarf-made bodies of water, the existence of flow is less predictable. | |
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− | + | ===Channeling moving water=== | |
− | + | Creating water flow seems to be (semi-)reliably created where a channel is dug from a brook or river, back to the same brook or river with no diagonal connections. For example #1 will create flow, while #2 will not and #3 may or may not. | |
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− | + | ≈ [[River]] or [[Brook]] | |
− | + | ~ [[Channel]] | |
− | + | #1 | |
+ | ≈<nowiki>~~~</nowiki> | ||
+ | ≈ ~ Flow | ||
+ | ≈ ~ | ||
+ | ≈<nowiki>~~~</nowiki> | ||
− | + | #2 | |
− | + | ≈<nowiki>~~~</nowiki> | |
− | + | ≈ ~ No flow (due to diagonals) | |
+ | ≈ ~ | ||
+ | ≈<nowiki>~~~</nowiki> | ||
− | + | #3 | |
− | + | ≈<nowiki>~~~</nowiki> | |
+ | ≈ <nowiki>~~~</nowiki> Possible flow (not perfectly understood) | ||
+ | ≈ <nowiki>~~~</nowiki> | ||
+ | ≈<nowiki>~~~</nowiki> | ||
− | + | ===Creating flow=== | |
+ | If water is moving from one area to another, there is flow, at least until the levels balance out. This can be done with drainage or [[pump]]s. So long as the water is moving, there is flow. | ||
====Creating permanent artificial flow==== | ====Creating permanent artificial flow==== | ||
− | + | Pumps can create flow in a stable body of water as well. If you pump from one end of a body of water and water comes in (roughly) toward the other, flow is created in the tiles in between. If you start a pump manually, direct the output back to the other end of that same body of water, and have a waterwheel in place in the flow to provide power to the wheel once the flow has started, a [[Water_wheel#Perpetual_motion|perpetual motion machine]] can easily be created, with ample power to spare. | |
===Accidental flow in Aquifers=== | ===Accidental flow in Aquifers=== | ||
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''(It is theorized that the water that initially flows in to fill that channeled tile somehow gets "stuck" in the flowing state. This is only a theory.)'' | ''(It is theorized that the water that initially flows in to fill that channeled tile somehow gets "stuck" in the flowing state. This is only a theory.)'' | ||
− | + | [[Category:World]] | |
− | + | [[Category:Physics]] |