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Editing 40d:Well
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− | + | '''Wells''' are structures serve as [[water]] sources for your dwarves. A well can be an important part of a fortress - they are not absolutely necessary, but they provide so much that few forts are without them if they can help it. | |
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− | + | Wells provide an emergency drinking source in case the [[alcohol]] runs out (don't let that happen!). A well is a water source that (if constructed correctly) will not freeze in the coldest weather, and should last in hot. Because the water from a well is never seen as [[stagnant]], the dwarfs won't wait until they're thirsty and miserable to drink from a well should they need to. | |
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− | Wells provide an emergency drinking source in case the [[alcohol]] runs out (don't let that happen!). A well is a water source that (if constructed correctly) will not freeze in the coldest weather, and should last in hot. Because the water from a well is never seen as [[ | ||
Using a well provides that dwarf with a happy [[thought]], especially if you make the well with high-[[quality]] chains and buckets, or the [[building designer]] produces a high [[quality]] result. The unhappy [[thought]] that a dwarf gets from [[murky pool|murky]] or contaminated water will not occur if the dwarf drinks that very same water by way of a well. A well even allows dwarves to drink from [[Water#Salt_Water|salt water]] (though this may be a bug). | Using a well provides that dwarf with a happy [[thought]], especially if you make the well with high-[[quality]] chains and buckets, or the [[building designer]] produces a high [[quality]] result. The unhappy [[thought]] that a dwarf gets from [[murky pool|murky]] or contaminated water will not occur if the dwarf drinks that very same water by way of a well. A well even allows dwarves to drink from [[Water#Salt_Water|salt water]] (though this may be a bug). | ||
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Badly [[wound]]ed dwarves will drink ''only'' water while recuperating, never [[booze]], so you better have a well or [[Zone#Water_Source|water zone]] ready for when anyone gets injured, and certainly before the first [[goblin]]s show up. | Badly [[wound]]ed dwarves will drink ''only'' water while recuperating, never [[booze]], so you better have a well or [[Zone#Water_Source|water zone]] ready for when anyone gets injured, and certainly before the first [[goblin]]s show up. | ||
− | Using the well | + | Using the well will take a very small amount of water from the water tile below (1/7 from that one tile), so it will eventually dry up if not replenished. |
− | Also, | + | Also, dwarfs can (and ''will'') fish from a well if that [[labour]] is designated. This does not harm the well. |
A well can be defined as a meeting area with the {{k|q}} key. Un-defining the meeting area will break up any party that is currently formed around a well, and it can immediately be re-defined if you wish. | A well can be defined as a meeting area with the {{k|q}} key. Un-defining the meeting area will break up any party that is currently formed around a well, and it can immediately be re-defined if you wish. | ||
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==Building a well== | ==Building a well== | ||
When constructing a well, it is important to consider placement, safety, the source of the water, and any [[water pressure]] to avoid flooding your fortress by accident. For a wider discussion of adding a well to your fortress, see the (recommended) [[well guide]]. | When constructing a well, it is important to consider placement, safety, the source of the water, and any [[water pressure]] to avoid flooding your fortress by accident. For a wider discussion of adding a well to your fortress, see the (recommended) [[well guide]]. | ||
− | Wells must have a clear vertical pathway | + | Wells must have a clear vertical pathway to a water source, which can be an artificial channel, an [[aquifer]], a [[river]], a [[brook]], a [[lake]], or an artificial [[reservoir]]. It is easiest to draw water from underground sources, but above-ground sources can also be used so long as you construct the well's floor on the z-level above the water. The water in the square directly below the well must be at least 3/7 deep.[[Image:Well_illustration.png|right|thumb|154px|Wells must be built over the water, though they can be many levels higher than the water.]] |
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To build a well you will need the following components: | To build a well you will need the following components: | ||
:* a [[block]] | :* a [[block]] | ||
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:* a [[restraint|chain or rope]] | :* a [[restraint|chain or rope]] | ||
:* a [[mechanism]] | :* a [[mechanism]] | ||
− | :* ...and an area over open | + | :* ...and an area over open water. |
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− | + | To place a well, press the {{k|b}}, {{k|l}}. That will take you through the various components, and you can choose specifically from among the parts you have available in each category. | |
− | + | It requires a dwarf with the [[architecture]] [[labour]] designated to design, and then a [[mason]] to finish the construction. Because it's designed, high-value materials can be multiplied by a high-quality effort on the part of either or both the steps involved, and can result in an extremely valuable piece of architecture for your fortress. A deep well shaft contributes to the building quality{{verify}}. | |
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{{Water FAQ}} | {{Water FAQ}} | ||
− | + | [[Category:Buildings]] |