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Editing 40d:Windmill
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− | {{ | + | {{Machine_component_variable_power|name=Windmill|key=m |
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|construction= | |construction= | ||
− | * 4 [[ | + | * 4 [[Wood]] |
|construction_job= | |construction_job= | ||
# [[Architecture]] | # [[Architecture]] | ||
# [[Carpentry]] | # [[Carpentry]] | ||
− | | | + | |power_gen=40, 20, or 0 |
}} | }} | ||
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A '''windmill''' is a [[machine component]] that provides [[power]] via wind on the surface of a fortress map. The power produced by each windmill depends on your fortress location. | A '''windmill''' is a [[machine component]] that provides [[power]] via wind on the surface of a fortress map. The power produced by each windmill depends on your fortress location. | ||
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== When it works == | == When it works == | ||
A windmill generates power under the following conditions: | A windmill generates power under the following conditions: | ||
− | # Its center tile | + | # Its center tile is outside. |
− | # The map has wind. | + | # The map has wind. |
− | # | + | # : Some maps have strong wind (40 power per windmill), some have weak wind (20 power), and some have no wind at all. |
# It is not connected to frozen machinery, such as a screw pump or water wheel in ice. | # It is not connected to frozen machinery, such as a screw pump or water wheel in ice. | ||
− | When all of these conditions are met, the windmill will produce power at its center square | + | When all of these conditions are met, the windmill will produce power at its center square. |
== Construction == | == Construction == | ||
− | + | To place a windmill, all 8 of the outer tiles must have a floor {{verify}}, and the center tile places like other [[machinery]]. After the windmill is built, the 8 outer floors can be removed (if built) but cannot be channeled (if natural){{verify}}. A floor below the center tile will collapse if disconnected, causing structural failure even if the windmill itself is supported by machinery below. | |
=== Variants === | === Variants === | ||
==== Standard windmill ==== | ==== Standard windmill ==== | ||
− | # Build | + | # Build outside, on flat ground. |
− | # | + | # Channel out a single tile, leaving the 8 tiles around it intact. |
− | # | + | # Dig a tunnel to the channeled square and place machinery in it. |
+ | # Build the windmill on top of the channel. | ||
==== Windmill tower ==== | ==== Windmill tower ==== | ||
− | The "windmill tower" option is useful if you can't dig below your windmill (if, for example, there is a room or underground river there). | + | The "windmill tower" option is useful if you can't dig below your windmill (if, for example, there is a room or underground river there). This option is also often more power-efficient, as it often eliminates the need to transfer power between [[z-level]]s. |
# Build a 3×3 platform (or 8-tile ring) out of floors one level above the ground floor. | # Build a 3×3 platform (or 8-tile ring) out of floors one level above the ground floor. | ||
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# Build the windmill on top of the platform. | # Build the windmill on top of the platform. | ||
+ | # Directly beneath the windmill, on the ground floor, build a gear assembly. | ||
# Connect this assembly to horizontal axles, and power your machines. | # Connect this assembly to horizontal axles, and power your machines. | ||
# If desired, remove excess floors/stairs. | # If desired, remove excess floors/stairs. | ||
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==== Sunken windmill ==== | ==== Sunken windmill ==== | ||
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==== Windmill farm ==== | ==== Windmill farm ==== | ||
− | Several windmills can be linked together via gear assemblies and axles. The first windmill needs a gear assembly beneath it. After that, each windmill will require one gear assembly beneath it and two axles to connect to the next windmill. | + | Several windmills can be linked together via gear assemblies and axles. The first windmill needs a gear assembly beneath it. After that, each windmill will require one gear assembly beneath it and two axles to connect to the next windmill. On high-wind maps, this gives 35 power for the first windmill, and 33 power for each extra windmill. On low-wind maps, this is reduced to 15 power for the first and 13 power for additional windmills. |
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== Using the power == | == Using the power == | ||
− | Getting power out of a hanging windmill is straightforward. As long as the machinery it's hanging on is a vertical | + | Getting power out of a hanging windmill is straightforward. As long as the machinery it's hanging on is a vertical axle, gear assembly, or screw pump, it will be powered. |
− | Windmills with stable foundations are harder. A vertical axle or gear assembly beneath the center tile should always be powered, but the actual behavior seems buggy or non-intuitive; if it doesn't work, try re-building the machinery below the windmill. | + | Windmills with stable foundations are harder. A vertical axle or gear assembly beneath the center tile should always be powered, but the actual behavior seems buggy or non-intuitive; if it doesn't work, try re-building the machinery below the windmill. A screw pump beneath the center tile does not seem to get power{{verify}}. |
== Construction Examples == | == Construction Examples == | ||
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See [[Machinery/Examples]]. | See [[Machinery/Examples]]. | ||
− | + | [[Category:Constructions]] | |
+ | [[Category:Machine components]] |