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Editing 40d:World token
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− | + | World Tokens are used to alter the structure of the world you're making as it's being [[world generation|generated]]. While you can change all of these in-game in the world generation menu, most people find it easier simply to edit the text file, world_gen.txt, itself. | |
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+ | World_gen.txt can be found in the \data\init\ folder after you've hit F6 in the world generation menu.{{version|0.27.173.39c}} | ||
=Tokens= | =Tokens= | ||
− | + | {| border="1" cellpadding="2" | |
− | {| | + | |- |
− | |- | + | ! width="20%" | Token |
− | ! | + | ! width="20%" | Arguments |
+ | ! width="60%" | Description | ||
|- | |- | ||
| TITLE | | TITLE | ||
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| END_YEAR | | END_YEAR | ||
| number | | number | ||
− | | The year it will end at during world generation, assuming all of your megabeasts aren't dead. | + | | The year it will end at during world generation, assuming all of your megabeasts aren't dead. |
|- | |- | ||
| BEAST_END_YEAR | | BEAST_END_YEAR | ||
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year<br> | year<br> | ||
percent | percent | ||
− | | | + | | The year it begins checking if the percent of megabeasts are dead. Set to -1 for never. |
|- | |- | ||
| REVEAL_ALL_HISTORY | | REVEAL_ALL_HISTORY | ||
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Y-variance | Y-variance | ||
| The min and max for all values except temperature are percentages (0 to 100) while temperature is -1000 to 1000. The X and Y variance are the amount the values change along the X and Y axis of a given map; 0:0 for example on a value gives a random value across the entire map.<br> | | The min and max for all values except temperature are percentages (0 to 100) while temperature is -1000 to 1000. The X and Y variance are the amount the values change along the X and Y axis of a given map; 0:0 for example on a value gives a random value across the entire map.<br> | ||
− | By subtly tweaking the min and max values, vastly different maps can be made. The largest chance of having unusable maps comes from too high of a savagery value, which means civilizations cannot form | + | By subtly tweaking the min and max values, vastly different maps can be made. The largest chance of having unusable maps comes from too high of a savagery value, which means civilizations cannot form. |
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| ELEVATION, RAINFALL, TEMPERATURE, DRAINAGE, VOLCANISM, SAVAGERY FREQUENCY | | ELEVATION, RAINFALL, TEMPERATURE, DRAINAGE, VOLCANISM, SAVAGERY FREQUENCY | ||
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mesh size<br> | mesh size<br> | ||
mesh weighted range 0-20, 20-40, 40-60, 60-80, 80-100 | mesh weighted range 0-20, 20-40, 40-60, 60-80, 80-100 | ||
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| GOOD_SQ_COUNTS, EVIL_SQ_COUNTS | | GOOD_SQ_COUNTS, EVIL_SQ_COUNTS | ||
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| SUBREGION_MAX | | SUBREGION_MAX | ||
− | | value 1 to | + | | value 1 to 5000 |
| The maximum amount of subregions a world can have. Larger values mean the regions will be smaller, while smaller values means they will be larger. Logically, setting this to very low values will result in numerous rejections since not all civilizations can live on them. | | The maximum amount of subregions a world can have. Larger values mean the regions will be smaller, while smaller values means they will be larger. Logically, setting this to very low values will result in numerous rejections since not all civilizations can live on them. | ||
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| Sets the minimum possible number of squares of certain ranges of each of the region qualities, such as elevation, rain, drainage, volcanism, savagery, and temperature. These need to be changed to reflect your regional meshes and weights. These are responsible for a HUGE number of map rejections. These values can all be set to 0 for much less map rejections, particularly in the case of more wacky, non-standard maps. | | Sets the minimum possible number of squares of certain ranges of each of the region qualities, such as elevation, rain, drainage, volcanism, savagery, and temperature. These need to be changed to reflect your regional meshes and weights. These are responsible for a HUGE number of map rejections. These values can all be set to 0 for much less map rejections, particularly in the case of more wacky, non-standard maps. | ||
|} | |} | ||
− | + | [[Category:Modding]] | |
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