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Editing 40d:World token

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{{quality|Exceptional|21:20, 30 March 2011 (UTC)}}{{av}}
 
 
''World tokens'' are used to store world parameter settings used in creating custom worlds. Parameter settings are stored in ''world_gen.txt'', found in the ''\data\init\'' folder after you've hit F6 in the world generation menu. You can change all of these in-game in the world generation menu by editing advanced parameters, or by editing the file directly. Parameters are also explained at [[Advanced world generation]].
 
''World tokens'' are used to store world parameter settings used in creating custom worlds. Parameter settings are stored in ''world_gen.txt'', found in the ''\data\init\'' folder after you've hit F6 in the world generation menu. You can change all of these in-game in the world generation menu by editing advanced parameters, or by editing the file directly. Parameters are also explained at [[Advanced world generation]].
 
  
  
 
=Tokens=
 
=Tokens=
 
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{| border="1" cellpadding="2"
{| {{prettytable}}
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|-
|- bgcolor="#ddd"
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! width="20%" | Token
! Token !!Arguments !! Description
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! width="20%" | Arguments
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! width="60%" | Description
 
|-
 
|-
 
| TITLE
 
| TITLE
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year<br>
 
year<br>
 
percent
 
percent
| When it hits the first number value, it begins checking to see if that percent of your megabeasts have been killed, which leads the game to halt. Often this leads to very early world generation halting. It can be stopped entirely by setting the percent value to -1. To make your megabeasts not get killed to easily, try modding the raw creature files to make them stronger, i.e. larger size.
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| When it hits the first number value, it begins checking to see if that percent of your megabeasts have been killed, which leads the game to halt. Often this leads to very early world generation halting. It can be stopped entirely by setting the percent value to -1. To make your megabeasts not get killed to easily, try modding the raw creature files to make them stronger, ie. larger size.
 
|-
 
|-
 
| REVEAL_ALL_HISTORY  
 
| REVEAL_ALL_HISTORY  
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Y-variance
 
Y-variance
 
| The min and max for all values except temperature are percentages (0 to 100) while temperature is -1000 to 1000. The X and Y variance are the amount the values change along the X and Y axis of a given map; 0:0 for example on a value gives a random value across the entire map.<br>
 
| The min and max for all values except temperature are percentages (0 to 100) while temperature is -1000 to 1000. The X and Y variance are the amount the values change along the X and Y axis of a given map; 0:0 for example on a value gives a random value across the entire map.<br>
By subtly tweaking the min and max values, vastly different maps can be made. The largest chance of having unusable maps comes from too high of a savagery value, which means civilizations cannot form. Increasing variance will result in a more "patchwork" world, with many small biomes. For this to work, the SUBREGION_MAX token must be edited as well.  
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By subtly tweaking the min and max values, vastly different maps can be made. The largest chance of having unusable maps comes from too high of a savagery value, which means civilizations cannot form.
 
|-
 
|-
 
| ELEVATION, RAINFALL, TEMPERATURE, DRAINAGE, VOLCANISM, SAVAGERY FREQUENCY  
 
| ELEVATION, RAINFALL, TEMPERATURE, DRAINAGE, VOLCANISM, SAVAGERY FREQUENCY  
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|-
 
|-
 
| SUBREGION_MAX
 
| SUBREGION_MAX
| value 1 to 60000
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| value 1 to 5000
 
| The maximum amount of subregions a world can have. Larger values mean the regions will be smaller, while smaller values means they will be larger. Logically, setting this to very low values will result in numerous rejections since not all civilizations can live on them.
 
| The maximum amount of subregions a world can have. Larger values mean the regions will be smaller, while smaller values means they will be larger. Logically, setting this to very low values will result in numerous rejections since not all civilizations can live on them.
 
|-
 
|-
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|}
 
|}
  
{{Category|World}}
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[[Category:Modding]]
{{Category|Modding}}
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[[Category:World]]
{{Category|Tokens}}
 

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