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Editing 40d Talk:Activity zone
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:I don't think dwarves will dump items with ownership flags, so that's why your dwarves never seem to dump damaged items. I think they need to replace them first. In the case of death, though, my experience has been that the items get de-owned on death and the other dwarves come strip the body. If you do {{k|o}}rders & choose {{k|F}}orbid, there are some settings about whether items are forbidden upon death, but I think they default to mostly-permissive, so unless your settings got changed that shouldn't be affecting you, either. --[[User:Sev|Sev]] 03:41, 27 August 2008 (EDT) | :I don't think dwarves will dump items with ownership flags, so that's why your dwarves never seem to dump damaged items. I think they need to replace them first. In the case of death, though, my experience has been that the items get de-owned on death and the other dwarves come strip the body. If you do {{k|o}}rders & choose {{k|F}}orbid, there are some settings about whether items are forbidden upon death, but I think they default to mostly-permissive, so unless your settings got changed that shouldn't be affecting you, either. --[[User:Sev|Sev]] 03:41, 27 August 2008 (EDT) | ||
::I'm thinking that the [[dwarven economy]] might throw another yet wrench into this system. Since my economy started, my dwarves have refused to dump ''any'' clothing items, including narrow clothing. I'm wondering whether it's because dwarves won't dump anything they might be able to sell. Bless their capitalist little hearts, but it's extremely frustrating. --[[User:Ookpik|Ookpik]] 21:42, 13 September 2008 (EDT) | ::I'm thinking that the [[dwarven economy]] might throw another yet wrench into this system. Since my economy started, my dwarves have refused to dump ''any'' clothing items, including narrow clothing. I'm wondering whether it's because dwarves won't dump anything they might be able to sell. Bless their capitalist little hearts, but it's extremely frustrating. --[[User:Ookpik|Ookpik]] 21:42, 13 September 2008 (EDT) | ||
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==Proposed move== | ==Proposed move== | ||
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--Shiona | --Shiona | ||
:under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST) | :under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --[[User:Shades|Shades]] 05:27, 6 November 2007 (EST) | ||
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==Vertigo when filling ponds?== | ==Vertigo when filling ponds?== | ||
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::Unfortunately there is no way to tell if an animal has been placed in a pit. So when you assign animals to a pit, it is a one-shot thing only - a dwarf will pit the animal, then there will be no indication that the animal is there the next time you look at the list. It would be nice if we could designate areas as pits, where the areas would act as 'stockpiles' or 'cages' that track which animals are in them.[[User:Pavlov|Pavlov]] 04:46, 30 July 2008 (EDT) | ::Unfortunately there is no way to tell if an animal has been placed in a pit. So when you assign animals to a pit, it is a one-shot thing only - a dwarf will pit the animal, then there will be no indication that the animal is there the next time you look at the list. It would be nice if we could designate areas as pits, where the areas would act as 'stockpiles' or 'cages' that track which animals are in them.[[User:Pavlov|Pavlov]] 04:46, 30 July 2008 (EDT) | ||
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