v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Animal trainer
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
==Horses== | ==Horses== | ||
OK - So if I enable the [[trapping]] skill AND the [[animal trainer]] skill then the same guy should be able to catch an animal then bring it back and train it? Specifically, all the wild horses: I'm sure they will breed and be tasty, and the migration pattern will bring more wild ones back anyway! [[User:GarrieIrons|GarrieIrons]] 23:24, 11 January 2008 (EST) | OK - So if I enable the [[trapping]] skill AND the [[animal trainer]] skill then the same guy should be able to catch an animal then bring it back and train it? Specifically, all the wild horses: I'm sure they will breed and be tasty, and the migration pattern will bring more wild ones back anyway! [[User:GarrieIrons|GarrieIrons]] 23:24, 11 January 2008 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |