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Editing 40d Talk:Bin

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==Looking inside?==
 
 
I'm trying to find out where what the contents of my bins and barrels are, but I can't seem to get much but a description of the barrels/bins instead of their contents. Any idea how to figure this out? I am essentially trying to build a Artifact Vault. [[User:Jwguy|Jwguy]] 15:13, 26 May 2009 (UTC)
 
 
 
==Material to build a bin==
 
==Material to build a bin==
 
How many bars does it take to make a bin? Does it depend on what kind of metal? I've gotten canceled messages for "Can't find 2 iron bars" or "can't find 3 platinum bars"...
 
How many bars does it take to make a bin? Does it depend on what kind of metal? I've gotten canceled messages for "Can't find 2 iron bars" or "can't find 3 platinum bars"...
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:I would have designated the new as taking from the old before deleting it... Though, I can't recall ever having bins left behind that weren't empty. --[[User:N9103|Edward]] 08:20, 21 May 2008 (EDT)
 
:I would have designated the new as taking from the old before deleting it... Though, I can't recall ever having bins left behind that weren't empty. --[[User:N9103|Edward]] 08:20, 21 May 2008 (EDT)
 
:: I've been struggling with this one myself, still trying to understand it better. It seems to involve mixed bins. I've made a new stockpile to melt a bunch of narrow armors, but I'm having a devil of a time convincing the dwarves to actually move these objects to the intended stockpile. It seems that once they're in a bin in a valid stockpile, they refuse to move it to a new stockpile. Another tactic that also seems to fail is deleting the original stockpile. My current theory is that it has to do with the contents of the bin, if even one item is in the bin that doesn't fit the criteria remains in the bin, they won't move the bin, nor will they take anything out of the bin to fix it. If there's an easy way around this, I haven't figured it out yet. [[User:Doctorzuber|Doctorzuber]] 19:15, 15 March 2010 (UTC)
 
:::The best way I can think of, as irritating as it might be, is to just designate the contents of the bin as "Dump" and then reclaim them afterwards. -- [[User:Dark T Zeratul|Dark T Zeratul]] 20:17, 15 March 2010 (UTC)
 
 
Further testing seems to come up with one method that works, and many methods that do not.
 
*It seems Dwarves will not take anything from a bin that is not in a stockpile.
 
*Dwarves will not move a bin into a stockpile unless every object in that bin is permitted in that stockpile.
 
*the "take from stockpile" seems to fall under the problem of not moving a bin unless the entire bin fits problem again.
 
*carefully using forbid, seems to permit dwarves to actually remove things from a bin.
 
 
Three things that don't really work. What does seem to work, is using the forbid settings in a stockpile. I deleted any stockpile that could possibly complicate things and made one single stockpile to take all of my mixed up bins. In my case, this means ammo/weapons/armor all in one stockpile. All the idle dwarves quickly hopped to the task and the bins were quickly all in one stockpile. Next, I create a new stockpile, for a small test I used a stockpile to take nothing but trap components. Going back to my big mixed up stockpile, I forbid trap components and watch to see what the dwarves do. The effect is immediate. The dwarves once again leap to the task and yank any trap components out of the bins and resort them into the new stockpile. Finally seeing success, I get a bit more selective and create two more stockpiles, one for usable metal armor, one for unusable metal armor. Going back to the mix pile, I forbid all metal armors and wait. The dwarves leap to the task and in minutes I have two neatly sorted stockpiles of metal armor. So there you have it. A method that seems to actually work for separating troublesome objects from existing bins. [[User:Doctorzuber|Doctorzuber]] 17:27, 17 March 2010 (UTC)
 
  
 
==How Bins are Allocated==
 
==How Bins are Allocated==
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==Magma safe bins==
 
==Magma safe bins==
 
If I have a bin made of magma safe material, such as nickel, and I pour lava onto the bin will its contents be safe or will I end up with an undamaged bin full of ashes? [[User:Diabl0658|Diabl0658]] 16:46, 24 July 2008 (EDT)
 
If I have a bin made of magma safe material, such as nickel, and I pour lava onto the bin will its contents be safe or will I end up with an undamaged bin full of ashes? [[User:Diabl0658|Diabl0658]] 16:46, 24 July 2008 (EDT)
:Bin full of ashes. Or in the case of coal, a nuclear reactor.--[[User:Zchris13|Zchris13]] 01:32, 24 May 2009 (UTC)
 
  
 
==arggh==
 
==arggh==
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"Destor thanks Squirrelloid for his help, and offers him a cookie." that's how happy I am. Now I'll stop running out of iron!--[[User:Destor|Destor]] 10:56, 9 December 2008 (EST)
 
"Destor thanks Squirrelloid for his help, and offers him a cookie." that's how happy I am. Now I'll stop running out of iron!--[[User:Destor|Destor]] 10:56, 9 December 2008 (EST)
:There is also the option of designating items from the stock menu if you know which ones you're looking for (or want to melt all the narrow items) by navigating to them and hittimg 'm', -[[User:Fuzzy|Fuzzy]] 11:27, 9 December 2008 (EST)
 
 
== Nuclear reaction ==
 
 
Does anyone else think that the nuclear reaction section deserves its own page? I'd like to link to it from [[stupid dwarf trick]]s.
 
--[[User:Strangething|Strangething]] 19:23, 18 April 2009 (UTC)
 
*Does this also work with blocks made from other flammable materials (such as [[bituminous coal]] or [[graphite]])? --[[User:Quietust|Quietust]] 20:07, 29 July 2009 (UTC)
 

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