v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Body token

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
According to an old dev log, [APERTURE] means it can't be gouged out (to prevent mouths from falling off). Updating the wiki description. --[[User:Untelligent|Untelligent]] 21:03, 1 November 2008 (EDT)
 
According to an old dev log, [APERTURE] means it can't be gouged out (to prevent mouths from falling off). Updating the wiki description. --[[User:Untelligent|Untelligent]] 21:03, 1 November 2008 (EDT)
 
Does [EMBEDDED] make a body part invisible or not? [EMBEDDED] says it does not; [SMALL] says it does.--[[User:Drake1500|Drake1500]] 04:17, 6 May 2009 (UTC)
 
 
== double check CONTYPE example ==
 
 
Hi, I added an example as to how CONTYPE works because I think it is confusing.  I am pretty sure I got it right, but please feel free to double check and correct me if I am wrong.  As I understand, CONTYPE will connect any A body part to all other body parts in the creature that match the CONTYPE.  So effectively, you can use CONTYPE effectively for upper and lower body, but not for things like hands.  In order to keep a right and left hand from connecting to BOTH the right and left arm (like some weird straight-jacket creature with fused crossed arms), you need to use CON and BP ids.
 
 
Again, please correct me if I am wrong.  I am new to this but want to help others avoid the confusions that I had (and perhaps am still having) when starting off.
 
 
--[[User:Jpwrunyan|Jpwrunyan]] 05:35, 27 March 2009 (UTC)
 
 
== internal connections? ==
 
 
Does anybody know if internal organs can connect to each other? (example: lower spine connected to upper spine)
 
Also, can external organs connect to internal organs? (example: head connected to [INTERNAL]neck)
 
 
I am about to do a test of these, in case they haven't been done before.
 
 
One more question: can a body part connect to more than one other part?--[[User:Drake1500|Drake1500]] 04:05, 6 May 2009 (UTC)
 
 
== Speaking of internal connections... ==
 
 
 
I've expanded upon the respiratory system. I connected the oral cavity to the mouth, the pharynx to the oral cavity, the larynx to the pharynx... and the bronchi are connected to the lungs. Can I slap two CONTYPES onto the bronchi so that I can complete the link or should I scrap this? --[[User:Squeegy|Squeegy]] 02:25, 13 July 2009 (UTC)
 
 
== giant wasps wrestled me with their wings ==
 
"LIMB The body part is usable for wrestling (i.e. can grab, lock, choke, etc)."
 
"[BODY:2WINGS]
 
[BP:RWING:right wing][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER]
 
[BP:LWING:left wing][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER] "
 
means every single two-winged flyer can grab you and your nose with their wings.
 
So I made custom body part "2NONLIMBWINGS" so winged creatures are that tiny bit more realistic for the adventurer.
 
Also removed TAIL from some creatures so you cannot twist a sword or spear in a dog, cat or rabbit tail. --[[User:TomiTapio|TomiTapio]] 19:56, 4 September 2009 (UTC)
 
 
== pierced heart or broken brain ==
 
A pierced heart or broken brain does not seem to slay a creature immediately. Has anyone tried to add CIRCULATION to the BRAIN? --[[User:TomiTapio|TomiTapio]] 20:00, 4 September 2009 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)