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Editing 40d Talk:Brook
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In reference to [http://www.bay12games.com/forum/index.php?topic=50790.0 this] thread, it seems that when channelled out from above, the lower part of brooks continues to act much like a statue or tree does in that the tiles above cannot be walked on but objects can rest on them without falling through. Worth noting? - [[User:Retro|Retro]] 23:33, 14 March 2010 (UTC) | In reference to [http://www.bay12games.com/forum/index.php?topic=50790.0 this] thread, it seems that when channelled out from above, the lower part of brooks continues to act much like a statue or tree does in that the tiles above cannot be walked on but objects can rest on them without falling through. Worth noting? - [[User:Retro|Retro]] 23:33, 14 March 2010 (UTC) | ||
:What "objects" have you seen do that? Because that doesn't sound right at all. A brook has a "surface" on it, a floor - much as if you had mined out one level and the level below it, and then filled the lower one with flowing water (not perfectly so, but close enough for this discussion). Dwarves walk on the upper floor without even getting their shoes wet, and so on. If you channel out a tile of that floor, it's "impassible" not because there's an object there like a statue or tree, but because there's no floor there - dwarves are crazy, but they're not stupid, they won't [[path]] over a hole. So I have to wonder what objects you've observed "resting" on a channeled tile? (Unless you scumsaved the game the moment the tile was channeled out - falling objects have a tendency to get stuck.)--[[User:Albedo|Albedo]] 15:13, 15 March 2010 (UTC) | :What "objects" have you seen do that? Because that doesn't sound right at all. A brook has a "surface" on it, a floor - much as if you had mined out one level and the level below it, and then filled the lower one with flowing water (not perfectly so, but close enough for this discussion). Dwarves walk on the upper floor without even getting their shoes wet, and so on. If you channel out a tile of that floor, it's "impassible" not because there's an object there like a statue or tree, but because there's no floor there - dwarves are crazy, but they're not stupid, they won't [[path]] over a hole. So I have to wonder what objects you've observed "resting" on a channeled tile? (Unless you scumsaved the game the moment the tile was channeled out - falling objects have a tendency to get stuck.)--[[User:Albedo|Albedo]] 15:13, 15 March 2010 (UTC) | ||
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