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Editing 40d Talk:Brook
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:What "objects" have you seen do that? Because that doesn't sound right at all. A brook has a "surface" on it, a floor - much as if you had mined out one level and the level below it, and then filled the lower one with flowing water (not perfectly so, but close enough for this discussion). Dwarves walk on the upper floor without even getting their shoes wet, and so on. If you channel out a tile of that floor, it's "impassible" not because there's an object there like a statue or tree, but because there's no floor there - dwarves are crazy, but they're not stupid, they won't [[path]] over a hole. So I have to wonder what objects you've observed "resting" on a channeled tile? (Unless you scumsaved the game the moment the tile was channeled out - falling objects have a tendency to get stuck.)--[[User:Albedo|Albedo]] 15:13, 15 March 2010 (UTC) | :What "objects" have you seen do that? Because that doesn't sound right at all. A brook has a "surface" on it, a floor - much as if you had mined out one level and the level below it, and then filled the lower one with flowing water (not perfectly so, but close enough for this discussion). Dwarves walk on the upper floor without even getting their shoes wet, and so on. If you channel out a tile of that floor, it's "impassible" not because there's an object there like a statue or tree, but because there's no floor there - dwarves are crazy, but they're not stupid, they won't [[path]] over a hole. So I have to wonder what objects you've observed "resting" on a channeled tile? (Unless you scumsaved the game the moment the tile was channeled out - falling objects have a tendency to get stuck.)--[[User:Albedo|Albedo]] 15:13, 15 March 2010 (UTC) | ||
::No, I didn't do that. It was horse corpses that exited flying mode, and it certainly wasn't the save/midair glitch. Did you look at the link I posted? The impassibility note wasn't about dwarves not being able to walk over a channelled tile, obviously they can't do that; it was that unless you destroy the water part of the brook underneath, objects won't be able to fall through - the new 'open space' tile is treating the objects as if there was a statue or tree or similar tile below and not dropping the objects (in this case corpses) through. Basically channelling a brook surface tile didn't turn the water below from brook-water to regular-water. It's just an interesting bit of information; I was asking if it was worth noting. Read the thread from the link; I posted a pic there too. I could go test this again by flinging stone around if it's necessary.--[[User:Retro|Retro]] 18:49, 15 March 2010 (UTC) | ::No, I didn't do that. It was horse corpses that exited flying mode, and it certainly wasn't the save/midair glitch. Did you look at the link I posted? The impassibility note wasn't about dwarves not being able to walk over a channelled tile, obviously they can't do that; it was that unless you destroy the water part of the brook underneath, objects won't be able to fall through - the new 'open space' tile is treating the objects as if there was a statue or tree or similar tile below and not dropping the objects (in this case corpses) through. Basically channelling a brook surface tile didn't turn the water below from brook-water to regular-water. It's just an interesting bit of information; I was asking if it was worth noting. Read the thread from the link; I posted a pic there too. I could go test this again by flinging stone around if it's necessary.--[[User:Retro|Retro]] 18:49, 15 March 2010 (UTC) | ||
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