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Editing 40d Talk:Building

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Also, some buildings technically couldn't coexist with certain constructions/terrain, and overwrite these rather than not being able to be built at all. There's quite a few of them, but I simply marked them all as "yes." --[[User:Xonara|Xonara]] 22:04, 26 October 2008 (EDT)
 
Also, some buildings technically couldn't coexist with certain constructions/terrain, and overwrite these rather than not being able to be built at all. There's quite a few of them, but I simply marked them all as "yes." --[[User:Xonara|Xonara]] 22:04, 26 October 2008 (EDT)
  
I figured that having "is" and "is not" for the support stuff was redundant, especially since the "is" wasn't actually being used.  The table still needs work, verification, and probably corrections though.  I'll see about testing some of the stuff, but I can't do it all alone. And the "vertically/horizontally supported" definitions could use clarification, if somebody can do that. --[[User:LegacyCWAL|LegacyCWAL]] 13:55, 23 February 2009 (EST)
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I figured that having "is" and "is not" for the support stuff was redundant, especially since the "is" wasn't actually being used.  The table still needs work, verification, and probably corrections though.  I'll see about testing some of the stuff, but I can't do it all alone. --[[User:LegacyCWAL|LegacyCWAL]] 13:55, 23 February 2009 (EST)
  
 
== Took out bug. ==
 
== Took out bug. ==
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:We don't know that there _is_ separate data for a wall-floor that is associated with the Z+1 tile, and I strongly suspect there is not. [[User:Random832|Random832]] 09:06, 29 October 2008 (EDT)
 
:We don't know that there _is_ separate data for a wall-floor that is associated with the Z+1 tile, and I strongly suspect there is not. [[User:Random832|Random832]] 09:06, 29 October 2008 (EDT)
 
== Plants don't grow on building construction sites ==
 
 
I am new to this and don't really know where to put this, feel free to move it or delete it of course.
 
 
I have observed, while building paved roads, that new trees won't grow on the tiles where construction is still taking place.  I'm not sure about shrubs not growing too, or if this happens with other types of constructions.  Some of the construction sites have been there for more than a year, in game, and there have been no trees growing where they are.  -[[User:Mokkom|Mokkom]] 02:54, 19 August 2009 (EDT)
 
 
== Masterpiece Building ==
 
 
My Mason just finished up with building a Magma Glass Furnace out of an Obsidian Block, and I was given the announcement "Zefon Inodtishis has constructed a masterpiece!" Has anyone else had this happen before? Will it have any effect on the worker, passersby, or serve any general purpose at all? I don't know by how much my fortress' value increased from its completion, so I can't say anything on that matter, either. Information would be appreciated. [[User:Pariah|Pariah]] 05:46, 12 November 2009 (UTC)
 
:Sure, and yes, good thoughts all around, even at levels below masterpiece. "Urist McHappyThought admired a fine smelter/well/bridge recently" - things like that. The downside is if you ever want to deconstruct it, as I do with workshops and bridges a LOT... --[[User:Albedo|Albedo]] 05:55, 12 November 2009 (UTC)
 
::Aha, that's right, I've seen happy thoughts about doors and cages and such, didn't make the connection that as they're buildings, workshops can get those thoughts too... I guess the fact that buildings don't [usually] have objects with quality modifiers as their materials threw me off. As for deconstructing, I doubt I'll be doing that. Channeled out from the center of the map to the corner to get that magma glass furnace near my fort, I'll keep it where it is. ;) [[User:Pariah|Pariah]] 09:47, 12 November 2009 (UTC)
 
:::There won't be any unhappy thoughts from deconstructing the building, though there will be if the building is ''destroyed'' (by a cave-in or a [BUILDINGDESTROYER]). If you use a highly skilled Architect, then you can also get buildings with masterwork '''design''', and that bonus seems to get added to the construction quality, meaning a masterfully designed and masterfully constructed building will be worth 24 times the value of its components (which can be ridiculously huge if you build a [[well]] out of artifacts). --[[User:Quietust|Quietust]] 16:36, 12 November 2009 (UTC)
 
::::What exactly determines construction skill? The level of the skill being used (e.g. Masonry, Carpentry, et cetera)? I just looked in the [[Building]] page, and it's not mentioned. When it's cleared up, would it be helpful to add this to that page? [[User:Pariah|Pariah]] 00:42, 13 November 2009 (UTC)
 
 
== Multiple Materials ==
 
 
Can we get some information about what happens when you build a building using multiple materials?
 

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