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Editing 40d Talk:Creature

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|style="border:1px #AAA solid;padding:0.2em;"|[[Dog]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Dog]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Large rat]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Large rat]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Coelacanth]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Coelacanth]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Eel conger|Eel, conger]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Eel conger|Eel, conger]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Cave crocodile]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Cave crocodile]]
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|style="border:1px #AAA solid;padding:0.2em;"|[[Frogman]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Frogman]]
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Is there any way for you to make your own creatures for use in the game? You like messing around with the files and stuff? I really want to make Triffid you know from 'Day of the Triffids' [[User:Hoborobo|Hoborobo]] 11:52, 9 May 2008 (EDT)Hoborobo
 
Is there any way for you to make your own creatures for use in the game? You like messing around with the files and stuff? I really want to make Triffid you know from 'Day of the Triffids' [[User:Hoborobo|Hoborobo]] 11:52, 9 May 2008 (EDT)Hoborobo
:You can try the [[Modding guide]]. [[User:Hex Decimal|Hex Decimal]] 12:36, 9 May 2008 (EDT)
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:You can try the [[Modding Guide]]. [[User:Hex Decimal|Hex Decimal]] 12:36, 9 May 2008 (EDT)
  
 
== Spawning and Animal Offspring ==
 
== Spawning and Animal Offspring ==
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:From what I'm reading of the object data, they don't have any information on any kind of young born, nor growth rate, nor gestation period. Also, they're megabeasts. They're just sort of created at the start of the world, and die off from there on out. If they did bear young, their population wouldn't decrease, or at least not as rapidly, and one of the major factors for the end of world generation would be made irrelevant. 's'what I think, anyways. --Kydo 10:06, 26 January 2010 (UTC)
 
:From what I'm reading of the object data, they don't have any information on any kind of young born, nor growth rate, nor gestation period. Also, they're megabeasts. They're just sort of created at the start of the world, and die off from there on out. If they did bear young, their population wouldn't decrease, or at least not as rapidly, and one of the major factors for the end of world generation would be made irrelevant. 's'what I think, anyways. --Kydo 10:06, 26 January 2010 (UTC)
:: [[User:Aescula|Aescula]] proposed an addition to the creatures_standard.txt file, under the dragon section.  I haven't been attacked by a dragon yet so I have only her word to go by that it works. --[[User:FJH|FJH]] 06:46, 13 March 2010 (UTC)
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:: [[User:Aescula|Aescula]] proposed an addition to the creatures_standard.txt file, under the dragon section.  I haven't been attacked by a dragon yet so I have only his word to go by that it works. --[[User:FJH|FJH]] 06:46, 13 March 2010 (UTC)
:::It works, I've gotten many hatchlings.  The proper mod is on my userpage.  You will not need to generate a new world for it to work.  As it is, dragons will not breed.  Editing the file will allow it.  It also doesn't mess with worldgen, oddly enough.--[[User:Aescula|Aescula]] 12:02, 13 March 2010 (UTC)
 

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