v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Design strategies
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Perhaps these explanations of how the various mining commands work should go under a Mining article. "Design strategies" seems like it would be more about layouts for kitchens and pump systems and whatnot. --[[User:BahamutZERO|BahamutZERO]] 19:43, 30 October 2007 (EDT) | Perhaps these explanations of how the various mining commands work should go under a Mining article. "Design strategies" seems like it would be more about layouts for kitchens and pump systems and whatnot. --[[User:BahamutZERO|BahamutZERO]] 19:43, 30 October 2007 (EDT) | ||
: I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT) | : I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT) | ||
− | |||
− | |||
== Flooded Entrance == | == Flooded Entrance == | ||
Line 38: | Line 29: | ||
Why are the inputs placed so far off the hallway in the "Wio" design? Wouldn't it make more sense to have a 'ladder' layout where each rail was a hallway and each rung was "iWo", so that haulers had easy access to both piles? Or better yet, a hallway with input stockpiles below the workshops, and another with output stockpiles above the workshops? I think the layout presented is pretty inefficient given the new 3rd axis. | Why are the inputs placed so far off the hallway in the "Wio" design? Wouldn't it make more sense to have a 'ladder' layout where each rail was a hallway and each rung was "iWo", so that haulers had easy access to both piles? Or better yet, a hallway with input stockpiles below the workshops, and another with output stockpiles above the workshops? I think the layout presented is pretty inefficient given the new 3rd axis. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== This page is strange to edit == | == This page is strange to edit == | ||
If you edit a section of the page, it totally screws up the formatting of the entire page. I think it might have to do with the code and pre tags. [[User:Julius|Julius]] 14:21, 13 November 2007 (EST) | If you edit a section of the page, it totally screws up the formatting of the entire page. I think it might have to do with the code and pre tags. [[User:Julius|Julius]] 14:21, 13 November 2007 (EST) | ||
:I stripped out the code and pre tags and replaced them with leading spaces to preserve fixed width formatting.[[User:Julius|Julius]] 14:34, 13 November 2007 (EST) | :I stripped out the code and pre tags and replaced them with leading spaces to preserve fixed width formatting.[[User:Julius|Julius]] 14:34, 13 November 2007 (EST) | ||
− | |||
− | |||
== Access to Trade Depot == | == Access to Trade Depot == | ||
Line 79: | Line 58: | ||
┼= path | ┼= path | ||
`= wall | `= wall | ||
− | + | {{qd|cols=18 | |
|`|W|W|W|`|.|`|`|`|`|`|.|`|W|W|W|`|` | |`|W|W|W|`|.|`|`|`|`|`|.|`|W|W|W|`|` | ||
|`|W|W|W|`|.|`|`|`|`|`|.|`|W|W|W|`|` | |`|W|W|W|`|.|`|`|`|`|`|.|`|W|W|W|`|` | ||
Line 87: | Line 66: | ||
|`|`|`|`|`|`|┼|`|`|`|┼|`|`|`|┼|`|`|` | |`|`|`|`|`|`|┼|`|`|`|┼|`|`|`|┼|`|`|` | ||
|W|W|W|W|W|W|`|.|`|.|`|W|W|W|`|W|W|W | |W|W|W|W|W|W|`|.|`|.|`|W|W|W|`|W|W|W | ||
− | |W|W|W|W|W|W|`|`|X|`|`|W|W|W|`|W|W|W | + | |W|W|W|W|W|W|`|`|X|`|`|W|W|W|`|W|W|W}} |
+ | {{qd|cols=18 | ||
|W|W|W|W|W|W|`|.|`|.|`|W|W|W|`|W|W|W | |W|W|W|W|W|W|`|.|`|.|`|W|W|W|`|W|W|W | ||
|`|`|`|`|`|`|┼|`|`|`|┼|`|`|`|┼|`|`|` | |`|`|`|`|`|`|┼|`|`|`|┼|`|`|`|┼|`|`|` | ||
Line 95: | Line 75: | ||
|`|W|W|W|`|.|`|`|`|`|`|.|`|W|W|W|`|` | |`|W|W|W|`|.|`|`|`|`|`|.|`|W|W|W|`|` | ||
|`|W|W|W|`|.|┼|W|W|W|┼|.|`|W|W|W|`|` | |`|W|W|W|`|.|┼|W|W|W|┼|.|`|W|W|W|`|` | ||
+ | |`|`|`|`|`|.|`|W|W|W|`|.|`|`|`|`|`|`}} | ||
+ | {{qd|cols=18 | ||
|`|`|`|`|`|.|`|W|W|W|`|.|`|`|`|`|`|` | |`|`|`|`|`|.|`|W|W|W|`|.|`|`|`|`|`|` | ||
− | + | |`|`|`|`|`|.|`|`|`|`|`|.|`|`|`|`|`|`}} | |
− | |`|`|`|`|`|.|`|`|`|`|`|.|`|`|`|`|`|` | ||
− | |||
[[User:Omnirizon|Omnirizon]] 23:59, 28 February 2008 (EST) | [[User:Omnirizon|Omnirizon]] 23:59, 28 February 2008 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Beware: Traffic Problems == | == Beware: Traffic Problems == | ||
I think that one of the biggest mistakes new fortress designers make is not leaving enough space for traffic. If you build a fortress that is too compact/tight, you'll begin to see problems when you have 80+ dwarves all running around. This will be especially problematic in fortresses that use single width hallways. I'd suggest using 4-wide for main arteries, 3-wide for secondary roads, and 2-wide at minimum for anything other than a work/access tunnel. | I think that one of the biggest mistakes new fortress designers make is not leaving enough space for traffic. If you build a fortress that is too compact/tight, you'll begin to see problems when you have 80+ dwarves all running around. This will be especially problematic in fortresses that use single width hallways. I'd suggest using 4-wide for main arteries, 3-wide for secondary roads, and 2-wide at minimum for anything other than a work/access tunnel. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |