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Editing 40d Talk:Design strategies
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Perhaps these explanations of how the various mining commands work should go under a Mining article. "Design strategies" seems like it would be more about layouts for kitchens and pump systems and whatnot. --[[User:BahamutZERO|BahamutZERO]] 19:43, 30 October 2007 (EDT) | Perhaps these explanations of how the various mining commands work should go under a Mining article. "Design strategies" seems like it would be more about layouts for kitchens and pump systems and whatnot. --[[User:BahamutZERO|BahamutZERO]] 19:43, 30 October 2007 (EDT) | ||
: I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT) | : I have inadvetently written an article on [[Digging]] which complements the work on this page. I suggest they be reviewed and relevant parts merged. This page will have a use in future for players to post their designs. I agree with '''BahamutZERO''' that this isn't the place to talk about Mining. --[[User:Markavian|Markavian]] 22:41, 31 October 2007 (EDT) | ||
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== Flooded Entrance == | == Flooded Entrance == | ||
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Why are the inputs placed so far off the hallway in the "Wio" design? Wouldn't it make more sense to have a 'ladder' layout where each rail was a hallway and each rung was "iWo", so that haulers had easy access to both piles? Or better yet, a hallway with input stockpiles below the workshops, and another with output stockpiles above the workshops? I think the layout presented is pretty inefficient given the new 3rd axis. | Why are the inputs placed so far off the hallway in the "Wio" design? Wouldn't it make more sense to have a 'ladder' layout where each rail was a hallway and each rung was "iWo", so that haulers had easy access to both piles? Or better yet, a hallway with input stockpiles below the workshops, and another with output stockpiles above the workshops? I think the layout presented is pretty inefficient given the new 3rd axis. | ||
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== This page is strange to edit == | == This page is strange to edit == | ||
If you edit a section of the page, it totally screws up the formatting of the entire page. I think it might have to do with the code and pre tags. [[User:Julius|Julius]] 14:21, 13 November 2007 (EST) | If you edit a section of the page, it totally screws up the formatting of the entire page. I think it might have to do with the code and pre tags. [[User:Julius|Julius]] 14:21, 13 November 2007 (EST) | ||
:I stripped out the code and pre tags and replaced them with leading spaces to preserve fixed width formatting.[[User:Julius|Julius]] 14:34, 13 November 2007 (EST) | :I stripped out the code and pre tags and replaced them with leading spaces to preserve fixed width formatting.[[User:Julius|Julius]] 14:34, 13 November 2007 (EST) | ||
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== Access to Trade Depot == | == Access to Trade Depot == | ||
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┼= path | ┼= path | ||
`= wall | `= wall | ||
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[[User:Omnirizon|Omnirizon]] 23:59, 28 February 2008 (EST) | [[User:Omnirizon|Omnirizon]] 23:59, 28 February 2008 (EST) | ||
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You'd get an unsmoothable section of workshop wall, but it's better than nothing. It'd also allow you to incorporate a door if you were adapting the design a bit. [[User:Kirig Stonebeard|Kirig Stonebeard]] 00:46, 24 February 2009 (EST) | You'd get an unsmoothable section of workshop wall, but it's better than nothing. It'd also allow you to incorporate a door if you were adapting the design a bit. [[User:Kirig Stonebeard|Kirig Stonebeard]] 00:46, 24 February 2009 (EST) | ||
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== Beware: Traffic Problems == | == Beware: Traffic Problems == | ||
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I noticed that the instructions as listed say to replace the channeled area with flooring, that may be a missunderstanding there. This is in response to the person talking about things being inside anyway. I will try to give it a try soon and see what I get. Anyway, on to my actual comment. The posting mentions that telling dwarves to stay inside forbids them from using the stairs, a possible way arround this is to make sure that the exit has a door of some sort (since it is suggested to build a wall at the top level anyway) and then when you tell all dwarves to stay inside, lock the door, then tell them they can go outside again. [[User:Burlingk|Burlingk]] 23:39, 10 February 2009 (EST) | I noticed that the instructions as listed say to replace the channeled area with flooring, that may be a missunderstanding there. This is in response to the person talking about things being inside anyway. I will try to give it a try soon and see what I get. Anyway, on to my actual comment. The posting mentions that telling dwarves to stay inside forbids them from using the stairs, a possible way arround this is to make sure that the exit has a door of some sort (since it is suggested to build a wall at the top level anyway) and then when you tell all dwarves to stay inside, lock the door, then tell them they can go outside again. [[User:Burlingk|Burlingk]] 23:39, 10 February 2009 (EST) | ||
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