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Editing 40d Talk:Dwarven economy
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:It works just the same as in the Real Life. As opposed to the economy of the old, when coins were units of precious metals, with real actual value attached to them, currently all money is created as a credit from the central bank (which is paid by taking a new credit). Dwarves get credit from you for work they do, and you can pay it back by providing them with goods other dwarves produced (for another credit). For coins, you must mint actual metal. For going into infinite debt, you don't need anything, and you can never run out of it (gold bars go down to zero, debt goes to minus infinity). But without inflation, it doesn't really hurt in the long run like it does in the Real Life. | :It works just the same as in the Real Life. As opposed to the economy of the old, when coins were units of precious metals, with real actual value attached to them, currently all money is created as a credit from the central bank (which is paid by taking a new credit). Dwarves get credit from you for work they do, and you can pay it back by providing them with goods other dwarves produced (for another credit). For coins, you must mint actual metal. For going into infinite debt, you don't need anything, and you can never run out of it (gold bars go down to zero, debt goes to minus infinity). But without inflation, it doesn't really hurt in the long run like it does in the Real Life. | ||
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== How is this a feature? == | == How is this a feature? == | ||
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:Both of sieges in my current fortress (40c) were prior to the economy starting, so I don't think the economy is causal. I think it has to do with population and wealth. More dwarves attract more attention and the pickings are better with more wealth. -[[User:Fuzzy|Fuzzy]] 12:02, 8 September 2008 (EDT) | :Both of sieges in my current fortress (40c) were prior to the economy starting, so I don't think the economy is causal. I think it has to do with population and wealth. More dwarves attract more attention and the pickings are better with more wealth. -[[User:Fuzzy|Fuzzy]] 12:02, 8 September 2008 (EDT) | ||
I don't believe its a trigger for anything. My current fortress has been besieged five times and attacked by a Dragon. All this happened before I unlocked the economy.--[[User:Max Dougwell|Max Dougwell]] 07:08, 3 December 2008 (EST) | I don't believe its a trigger for anything. My current fortress has been besieged five times and attacked by a Dragon. All this happened before I unlocked the economy.--[[User:Max Dougwell|Max Dougwell]] 07:08, 3 December 2008 (EST) | ||
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== Starving == | == Starving == | ||
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:I do believe eg plump helmets are 1* per unit, they only need to move a couple rocks ;) --[[User:Frostedfire|Frostedfire]] 10:30, 20 June 2008 (EDT) | :I do believe eg plump helmets are 1* per unit, they only need to move a couple rocks ;) --[[User:Frostedfire|Frostedfire]] 10:30, 20 June 2008 (EDT) | ||
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== Setting economy to NO (ini file) stop immigration ? == | == Setting economy to NO (ini file) stop immigration ? == | ||
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::That may be leftover from before the parents were legendary. I've seen children of two legendary dwarves maintain a constant or decreasing cash supply following the ascension of the second parent to legendary, despite abundant in-profession work for both parents which should rapidly provide a huge influx of cash. I can only conclude legendary dwarves no longer earn money. --[[User:Squirrelloid|Squirrelloid]] 05:47, 29 December 2008 (EST) | ::That may be leftover from before the parents were legendary. I've seen children of two legendary dwarves maintain a constant or decreasing cash supply following the ascension of the second parent to legendary, despite abundant in-profession work for both parents which should rapidly provide a huge influx of cash. I can only conclude legendary dwarves no longer earn money. --[[User:Squirrelloid|Squirrelloid]] 05:47, 29 December 2008 (EST) | ||
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== Necessary for nobles? == | == Necessary for nobles? == | ||
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If you turn the economy off and get the tax collector, baron, etc... what happens when you turn it back on? Does the economy start back up, or do you only get one shot at it? I don't think I want the economy but if I miss the opportunity to ever turn it on, then it becomes a tough choice. --[[User:Sowelu|Sowelu]] 02:22, 27 November 2008 (EST) | If you turn the economy off and get the tax collector, baron, etc... what happens when you turn it back on? Does the economy start back up, or do you only get one shot at it? I don't think I want the economy but if I miss the opportunity to ever turn it on, then it becomes a tough choice. --[[User:Sowelu|Sowelu]] 02:22, 27 November 2008 (EST) | ||
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== Tips for living with economy? == | == Tips for living with economy? == | ||
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::::What it comes down to is the DF theory of value is *stupid*. However, all these exploits are actually such a thing working exactly as intended, its just the intention is stupid. But as such its not an exploit - an exploit requires something working differently than intended. The moment you assume an absolute theory of value, you necessarily intend for things like this to happen. | ::::What it comes down to is the DF theory of value is *stupid*. However, all these exploits are actually such a thing working exactly as intended, its just the intention is stupid. But as such its not an exploit - an exploit requires something working differently than intended. The moment you assume an absolute theory of value, you necessarily intend for things like this to happen. | ||
::::--[[User:Squirrelloid|Squirrelloid]] 04:25, 14 February 2009 (EST) | ::::--[[User:Squirrelloid|Squirrelloid]] 04:25, 14 February 2009 (EST) | ||
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== Are there any profits? == | == Are there any profits? == | ||
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Toady should add a mechanic where a brewer pretends to kill himself in a pub fire to claim the insurance cos he can't afford a room.--[[User:Warlordzephyr|Warlordzephyr]] 16:29, 24 February 2009 (EST) | Toady should add a mechanic where a brewer pretends to kill himself in a pub fire to claim the insurance cos he can't afford a room.--[[User:Warlordzephyr|Warlordzephyr]] 16:29, 24 February 2009 (EST) | ||
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