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Editing 40d Talk:Dwarven economy

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:I do believe eg plump helmets are 1* per unit, they only need to move a couple rocks ;) --[[User:Frostedfire|Frostedfire]] 10:30, 20 June 2008 (EDT)
 
:I do believe eg plump helmets are 1* per unit, they only need to move a couple rocks ;) --[[User:Frostedfire|Frostedfire]] 10:30, 20 June 2008 (EDT)
 
:My Duke starved/thirsted himself to death... he had no money.  Is this why?  and yes there was plenty of food, none of the 152 other dwarves did starve.  --[[User:L337chica|L337chica]]
 
 
:: A dwarf will not starve due to not having enough money, the children of my legendaries have put the family in debt (legendaries don't earn wages, children don't earn enough and once they grow up they get their own account) yet still new kids pop out with nobody in my fortress (who doesn't wall himself in/get walled in by me) starving to death. --[[User:Overspeculated|Overspeculated]] 11:36, 27 December 2009 (UTC)
 
:::Your Duke didn't starve from being unable to purchase food - he probably went [[insane]] from your failure to meet his demands. --[[User:Quietust|Quietust]] 16:48, 27 December 2009 (UTC)
 
  
 
== Setting economy to NO (ini file) stop immigration ? ==
 
== Setting economy to NO (ini file) stop immigration ? ==
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If you turn the economy off and get the tax collector, baron, etc... what happens when you turn it back on?  Does the economy start back up, or do you only get one shot at it?  I don't think I want the economy but if I miss the opportunity to ever turn it on, then it becomes a tough choice. --[[User:Sowelu|Sowelu]] 02:22, 27 November 2008 (EST)
 
If you turn the economy off and get the tax collector, baron, etc... what happens when you turn it back on?  Does the economy start back up, or do you only get one shot at it?  I don't think I want the economy but if I miss the opportunity to ever turn it on, then it becomes a tough choice. --[[User:Sowelu|Sowelu]] 02:22, 27 November 2008 (EST)
:I tried killing my tax collector, but when his replacement arrived a year later, the economy did '''not''' activate. I haven't tried offing my duke (and duchess consort) yet, but given his obsession with anvils (124 and counting), the temptation is very strong... --[[User:Quietust|Quietust]] 05:42, 25 October 2009 (UTC)
 
::I've gone ahead and offed my duke and duchess consort - when their replacements arrive, we'll see if the economy turns on. --[[User:Quietust|Quietust]] 18:29, 26 October 2009 (UTC)
 
  
 
== Tips for living with economy? ==
 
== Tips for living with economy? ==
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:Affordable life insurance couldn't possibly exist in a Dwarf Fortress.  They die too easily. --[[User:FJH|FJH]] 17:11, 24 February 2009 (EST)
 
:Affordable life insurance couldn't possibly exist in a Dwarf Fortress.  They die too easily. --[[User:FJH|FJH]] 17:11, 24 February 2009 (EST)
 
::Affordable life insurance.  Classic. oh, this place cracks me up...--[[User:Zchris13|Zchris13]] 17:51, 25 February 2009 (EST)
 
::Affordable life insurance.  Classic. oh, this place cracks me up...--[[User:Zchris13|Zchris13]] 17:51, 25 February 2009 (EST)
:::In Dwarf Fortress, affordable life insurance is an [[artifact]] [[adamantine]] [[flail]]. --[[User:Jurph|Jurph]] 01:50, 17 April 2009 (UTC)
+
:::In Dwarf Fortress, affordable life insurance is an [[artifact]] [[adamantium]] [[flail]]. --[[User:Jurph|Jurph]] 01:50, 17 April 2009 (UTC)
 
::::One word:  Magma--[[User:Zipdog|Zipdog]] 06:29, 19 April 2009 (UTC)
 
::::One word:  Magma--[[User:Zipdog|Zipdog]] 06:29, 19 April 2009 (UTC)
 
== Economy stoppers? ==
 
 
Is it possible to stop the Dwarven Economy once it starts by killing the Tax Collector/Baron?
 
::I've never seen it stop, even after a tax collector was in the wrong place at the wrong time. Perhaps with the init file, though?  Anybody?[[User:Kwieland|Kwieland]] 01:56, 9 August 2009 (UTC)
 
:::Nope - once activated, it's locked.--[[User:Albedo|Albedo]] 18:04, 30 October 2009 (UTC)
 
 
== Accurate as of...? ==
 
 
:"According to the game designer* [http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183], the '''dwarven economy''' is unlocked when ...
 
 
:* 25 [[crafts|crafting]] jobs
 
:* 25 [[metal]]-related jobs
 
:* 25 [[wood]]-related jobs
 
:* 10 [[gem]] jobs
 
:* 25 [[stone]] jobs
 
::or
 
:* 25 [[food]] jobs..."
 
 
The problem is that post was made by Toady One in Jan of '08, well ''before'' ver 39a was released (July '08).  The numbers ''look'' right for the current version, they ''feel'' right - can anyone verify them?--[[User:Albedo|Albedo]] 07:40, 27 October 2009 (UTC)
 
 
== Suggestions for the future ==
 
 
I've had a few ideas for the future economy, so I'll post them up here:
 
 
* Thieves. Dwarves who are too poor to afford something essential (or not for greedy dwarves) should be allowed to turn to thievery to allow them to live - however, this should make them criminals. The chance of stealing without being seen should be relevant to their Ambusher skill (as that influences how easy it is to see them)
 
* I like the idea of dwarves having their own 'moneybags' or purses, but again that allows for another kind of criminal - the legendary cutpurse. Again, the chance to pinch the other dwarf's purse undetected should be relevant to their ambusher skill.
 
* Children shouldn't inherit their parent's wealth until their parents die, and should be allowed the 200 monies that everyone else is entitled to when the economy begins, to stop legendary/noble kids being the poor ones, and the commoner's kids being complete spoilt brats.
 
--[[User:Libelnon|Libelnon]] 00:27, 24 February 2010 (UTC)
 
 
== Economy - Good or bad? ==
 
 
So, is it "better" to leave the dwarven economy on or turn it off in the init file? --[[Special:Contributions/198.54.202.130|198.54.202.130]] 10:19, 19 March 2010 (UTC)
 
 
== Less than 80 dwarves ==
 
 
I got a baron with only 72 dwarves. The highest I've ever had was 79 (then I decreased the limit due to FPS issues) while a dwarven caravan was at my fort. Maybe it uses the highest ever population, and counts all dwarves on the map? [[User:Immibis|Immibis]] 03:23, 26 March 2010 (UTC)
 

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