v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Farming
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 18: | Line 18: | ||
::This is most likely because it is late winter, and any seeds planted at that point won't have time to grow by the end of the year. It doesn't take into account the fact that the crops may still be growable in the spring as it does with the other seasons; something about the new year throws it off. --[[User:Hesitris|Hesitris]] 10:06, 18 November 2007 (EST) | ::This is most likely because it is late winter, and any seeds planted at that point won't have time to grow by the end of the year. It doesn't take into account the fact that the crops may still be growable in the spring as it does with the other seasons; something about the new year throws it off. --[[User:Hesitris|Hesitris]] 10:06, 18 November 2007 (EST) | ||
− | |||
− | |||
== Mixed Plots == | == Mixed Plots == | ||
Line 34: | Line 32: | ||
It was suggested that stone and wood hauling be turned off during planting season to prevent starvation. It seems more prudent to me that in case of eminent starvation to turn off FOOD HAULING so all the hungry dwarves can swarm the previously tasked foods. Then turn it back on and let them continue taking their time getting it to where it needs to be. Is this a bad idea? ~~ | It was suggested that stone and wood hauling be turned off during planting season to prevent starvation. It seems more prudent to me that in case of eminent starvation to turn off FOOD HAULING so all the hungry dwarves can swarm the previously tasked foods. Then turn it back on and let them continue taking their time getting it to where it needs to be. Is this a bad idea? ~~ | ||
: I don't think dwarfs will recognize food that hasn't been hauled from the field when they search for something to eat, that is, food doesn't normally go directly to the plate. There's also the part where foodstuff can wither in the fields if no one picks it up and moves it to a stockpile in time. --[[User:FJH|FJH]] 20:50, 7 March 2009 (EST) | : I don't think dwarfs will recognize food that hasn't been hauled from the field when they search for something to eat, that is, food doesn't normally go directly to the plate. There's also the part where foodstuff can wither in the fields if no one picks it up and moves it to a stockpile in time. --[[User:FJH|FJH]] 20:50, 7 March 2009 (EST) | ||
− | |||
== Flowchart == | == Flowchart == | ||
Line 77: | Line 74: | ||
I've a farm plot where Plump Helmets are red - and you can grow them all year round! --[[User:Theory|Theory]] 13:50, 13 August 2008 (EDT) | I've a farm plot where Plump Helmets are red - and you can grow them all year round! --[[User:Theory|Theory]] 13:50, 13 August 2008 (EDT) | ||
:Was this during the winter? The last time I looked into this (though I think it's fixed), crops don't wrap around from year to year- so they don't check to see if you still want this growing in Spring during Winter like they check Winter during Autumn. [[User:Vaniver|Vaniver]] 22:47, 24 March 2009 (UTC) | :Was this during the winter? The last time I looked into this (though I think it's fixed), crops don't wrap around from year to year- so they don't check to see if you still want this growing in Spring during Winter like they check Winter during Autumn. [[User:Vaniver|Vaniver]] 22:47, 24 March 2009 (UTC) | ||
− | |||
− | |||
− | |||
== Fertilization == | == Fertilization == | ||
Line 104: | Line 98: | ||
:: Okay, now I'm even more confused. Today I loaded up the game, and within an hour, they fertilized my outdoor farms. The only difference is that I started filling the moat, which borders the outdoor farms on two sides each (one tile barrier). One of my indoor farms borders the moat on one side, but that wasn't fertilized. o.O --[[User:RomeoFalling|RomeoFalling]] 23:26, 5 November 2008 (EST) | :: Okay, now I'm even more confused. Today I loaded up the game, and within an hour, they fertilized my outdoor farms. The only difference is that I started filling the moat, which borders the outdoor farms on two sides each (one tile barrier). One of my indoor farms borders the moat on one side, but that wasn't fertilized. o.O --[[User:RomeoFalling|RomeoFalling]] 23:26, 5 November 2008 (EST) | ||
− | |||
− | |||
− | |||
− | |||
== Greenhouse == | == Greenhouse == | ||
Line 168: | Line 158: | ||
::It seems he and I disagree - I'll hold off until one or the other is confirmed. I said "one/season/plot" - one per farmplot (regardless of size, it's designated as only 1 crop type for each growing season), and one crop maturation per season, both. | ::It seems he and I disagree - I'll hold off until one or the other is confirmed. I said "one/season/plot" - one per farmplot (regardless of size, it's designated as only 1 crop type for each growing season), and one crop maturation per season, both. | ||
− | :: | + | ::Ime, if you plant a "fast" crop early in the season, it grows to maturity and can be harvested earlier - but if replanted you don't get a 2nd crop that same season, no matter how fast. More (and this I'm ''not'' 100% sure about), if you plant something that grows all 4 seasons, like plump helmets, you'll only get 400 crops in 100 years - fast growth doesn't "carry over" to speed up later harvests. But I've never done a long-term experiment that focuses ''solely'' on crops, so this is only from casual observation - namely, I've ''never'' noticed a crop ready to be harvested early in a season that wasn't left over from the last. Doesn't mean it didn't escape my notice, but that's what I've seen.--[[User:Albedo|Albedo]] 22:46, 9 August 2009 (UTC) |
:::I suggest you do just that experiment - crop grow time carries over to both the next month '''and''' the next season. --[[User:Höhlenschreck|Höhlenschreck]] 23:51, 9 August 2009 (UTC) | :::I suggest you do just that experiment - crop grow time carries over to both the next month '''and''' the next season. --[[User:Höhlenschreck|Höhlenschreck]] 23:51, 9 August 2009 (UTC) | ||
::::Have to agree with HS on that one. You also seem to confuse month and season. And calculating from yield is just not working because thats determined by skill. --[[User:Birthright|Birthright]] 00:00, 10 August 2009 (UTC) | ::::Have to agree with HS on that one. You also seem to confuse month and season. And calculating from yield is just not working because thats determined by skill. --[[User:Birthright|Birthright]] 00:00, 10 August 2009 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |