v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Fortress guard
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 28: | Line 28: | ||
:Not sure about the civilians surviving punishment bit, I've lost 3 civilians and a champion (legendary armor/shield/wrestler/hammerdwarf with full plate/shield, was a wtf moment) to fortress guard at elite wrestler or below. After that all my guard suddenly found themselves unable to open their bedroom doors. The guard also interrupt marksdwarves trying to practice by grabbing them for sparring if they aren't carrying bolts. --[[User:Elvang|Elvang]] 14:04, 7 February 2009 (EST) | :Not sure about the civilians surviving punishment bit, I've lost 3 civilians and a champion (legendary armor/shield/wrestler/hammerdwarf with full plate/shield, was a wtf moment) to fortress guard at elite wrestler or below. After that all my guard suddenly found themselves unable to open their bedroom doors. The guard also interrupt marksdwarves trying to practice by grabbing them for sparring if they aren't carrying bolts. --[[User:Elvang|Elvang]] 14:04, 7 February 2009 (EST) | ||
::The marksdwarf bit is odd.. has never happened to me. Though yes sometimes the guards might go overboard, one of my dwarves lost her child and thus threw a tantrum and broke her own bed. The guards mangled both her legs and broke her wrist for good measure. She was in bed for 2 years because of that. Still. Had the guard carried a weapon I don't think she'd be breathing today. Even if it's just a slightly increased survival chance it's still a Win in my book. :) --[[User:Aspgren|Aspgren]] 00:55, 8 Feb 2009 (CET) | ::The marksdwarf bit is odd.. has never happened to me. Though yes sometimes the guards might go overboard, one of my dwarves lost her child and thus threw a tantrum and broke her own bed. The guards mangled both her legs and broke her wrist for good measure. She was in bed for 2 years because of that. Still. Had the guard carried a weapon I don't think she'd be breathing today. Even if it's just a slightly increased survival chance it's still a Win in my book. :) --[[User:Aspgren|Aspgren]] 00:55, 8 Feb 2009 (CET) | ||
− | |||
==Avoiding injuries/fast recoup== | ==Avoiding injuries/fast recoup== | ||
Line 34: | Line 33: | ||
Anybody have any suggestions on avoiding injuries or speeding up recoup time? I have a developed fortress but health care is killing me! I *think* that the soldiers get hurt less when they are stronger/agile/tough. Seems to me that Tough effects how fast they heal. I've had several dwarfs with minor (yellow) hand/arm injuries that have taken years to heal. The only thing I can see is that the dwarfs didn't have any toughness. Having two champion guards doesn't help any, either! That is the other reason that champion guards are bad. You can not have them "stand down". So, they will always be sparing. I guess that could be a good thing as well. Maybe that is why I've seen champions with the thoughts of no meaning in life anymore.--[[User:Kwieland|Kwieland]] 16:51, 16 February 2009 (EST) | Anybody have any suggestions on avoiding injuries or speeding up recoup time? I have a developed fortress but health care is killing me! I *think* that the soldiers get hurt less when they are stronger/agile/tough. Seems to me that Tough effects how fast they heal. I've had several dwarfs with minor (yellow) hand/arm injuries that have taken years to heal. The only thing I can see is that the dwarfs didn't have any toughness. Having two champion guards doesn't help any, either! That is the other reason that champion guards are bad. You can not have them "stand down". So, they will always be sparing. I guess that could be a good thing as well. Maybe that is why I've seen champions with the thoughts of no meaning in life anymore.--[[User:Kwieland|Kwieland]] 16:51, 16 February 2009 (EST) | ||
:I train my military in squads to keep them around the same level when they go to spar. Everyone starts out as a wrestler with a wooden shield until they hit champion. As long as I've been following that routine I haven't seen any of my military dwarves get injured from sparring. The [[Attribute|attribute]] article shows what each stat does; toughness affects how fast they heal and the severity of injuries. --[[User:Elvang|Elvang]] 17:46, 16 February 2009 (EST) | :I train my military in squads to keep them around the same level when they go to spar. Everyone starts out as a wrestler with a wooden shield until they hit champion. As long as I've been following that routine I haven't seen any of my military dwarves get injured from sparring. The [[Attribute|attribute]] article shows what each stat does; toughness affects how fast they heal and the severity of injuries. --[[User:Elvang|Elvang]] 17:46, 16 February 2009 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |