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Editing 40d Talk:How to safely start fortress mode

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:If you'd like to change the name, leave a request with the sysop or something.  This conversation has been done 10 times over already and it never ends in anything useful. --[[User:ThunderClaw|ThunderClaw]] 12:07, 18 November 2008 (EST)
 
:If you'd like to change the name, leave a request with the sysop or something.  This conversation has been done 10 times over already and it never ends in anything useful. --[[User:ThunderClaw|ThunderClaw]] 12:07, 18 November 2008 (EST)
 
::I dunno, he might be on to something there. This could be a guide on how to start the game, step by step, without pressing the wrong buttons or accidentally defenestrating either your computer or yourself! --[[User:Navian|Navian]] 13:22, 18 November 2008 (EST)
 
::I dunno, he might be on to something there. This could be a guide on how to start the game, step by step, without pressing the wrong buttons or accidentally defenestrating either your computer or yourself! --[[User:Navian|Navian]] 13:22, 18 November 2008 (EST)
:::Admins, please rename this page to "Dwarf management strategies" or something similar. It makes more sense than an assertion of "correctness". [[User:JubalHarshaw|JubalHarshaw]] 03:11, 4 January 2009 (EST)
 
::::I'd like to add my vote for this.  One of the keystones to DF play is that there isn't a correct way to do anything.--[[User:Mithra|Mithra]] 20:01, 9 April 2009 (UTC)
 
:::::I strongly vote for 'savely' instead of correctly --[[User:Birthright|Birthright]] 23:59, 9 July 2009 (UTC)
 
  
 
== Farm Size ==
 
== Farm Size ==
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That's a lie. You can have different animals at start
 
That's a lie. You can have different animals at start
 
:And they're all breeding pairs and they're all beasts of burden (Musk oxen, camels, horses, donkeys, et al).  The only way to not have a breeding pair is if you get mules to start out with, which has happened a grand total of 0 times in the 32 fortresses I've made. --[[User:ThunderClaw|ThunderClaw]] 11:28, 12 December 2008 (EST)
 
:And they're all breeding pairs and they're all beasts of burden (Musk oxen, camels, horses, donkeys, et al).  The only way to not have a breeding pair is if you get mules to start out with, which has happened a grand total of 0 times in the 32 fortresses I've made. --[[User:ThunderClaw|ThunderClaw]] 11:28, 12 December 2008 (EST)
::I think the commenter's point was that your two wagon animals will often not be the same species.  I've only received two of the same wagon animals 2 times in 30-40 fortresses, and only when it was Muskoxen. Otherwise its two different species and therefore not a breeding pair.
 
 
::Further, if you buy single animals I've seen it where the wagon animal and the bought animal of the same species are the same sex - ie, unlike purchased animals, where buying two guarantees you one of each gender, the wagon animals are generated separately and don't check purchased animals gender before determining gender.
 
 
::If you want to guarantee a breeding pair, you have to buy 2 animals of the same type.  Other methods have no guarantees.
 
 
::--[[User:Squirrelloid|Squirrelloid]] 14:27, 12 December 2008 (EST)
 
 
:::Well, if you want to put in 'often' then, you can be my guest, but I've seen no such thing.  Every last time of the 40 fortresses or so I've played, I've gotten a breeding pair of beasts of burden for free when starting.  The community I play DF with has had similar experiences - none of us have EVER had a breeding pair of beasts of burden as wagon animals, mules excepted for one playthrough on one person I speak with regularly.  Overall I'd say my sample size is well over a hundred games, so I still feel this is entirely correct. --[[User:ThunderClaw|ThunderClaw]] 17:43, 2 January 2009 (EST)
 
 
::I edited the paragraph.  I've played a large number of fortresses and never seen a mated pair from my starting two animals. --[[User:Mithra|Mithra]] 19:59, 9 April 2009 (UTC)
 
  
 
  Turning off restrictions on economic stone will allow you to make a metal ANYTHING from that ore stone
 
  Turning off restrictions on economic stone will allow you to make a metal ANYTHING from that ore stone
 
Lies again. It's not '''metal''', it's made of ore. Not Iron statue, but Limonite statue, etc. (You still gain in wealth though)
 
Lies again. It's not '''metal''', it's made of ore. Not Iron statue, but Limonite statue, etc. (You still gain in wealth though)
 
:This works for '(material) nuggets'.  Platinum, aluminum, gold, copper, etc.  While the nomenclature is definitely wrong for ores, the ended cost of the statue is exactly the same based on quality.  I don't know if this is a bug or not. --[[User:ThunderClaw|ThunderClaw]] 11:28, 12 December 2008 (EST)
 
:This works for '(material) nuggets'.  Platinum, aluminum, gold, copper, etc.  While the nomenclature is definitely wrong for ores, the ended cost of the statue is exactly the same based on quality.  I don't know if this is a bug or not. --[[User:ThunderClaw|ThunderClaw]] 11:28, 12 December 2008 (EST)
::His objection was its not metal, its still made of stone.  That stone is just 'Platinum Nuggets', which is not a *metal*. --[[User:Squirrelloid|Squirrelloid]] 14:27, 12 December 2008 (EST)
 
:::It's indistinguishable.  It's named the same, it impresses the same, it places the same, it is the same.  I suppose if you want to call the swimming, feathered, quacking bird something other than a duck, go ahead, but it doesn't change the function of the game. --[[User:ThunderClaw|ThunderClaw]] 17:43, 2 January 2009 (EST)
 
  
 
  Siege engines the only safe way to deal with the biggest threats you will face, like megabeasts and goblins riding beak dogs as cavalry.
 
  Siege engines the only safe way to deal with the biggest threats you will face, like megabeasts and goblins riding beak dogs as cavalry.
 
Oh, yeah? ONLY?
 
Oh, yeah? ONLY?
 
:Archers run out of ammo very quickly in pitched battles (they can only carry about 40 arrows in their quiver, and marksdwarves can run through that in no time at all.  Trolls, Beak Dogs, and armored goblins will commonly take 5-7 arrows or more to bring down) and many people consider huge amounts of cage traps an exploit.  If you've got another way of doing so, feel free to add it.  I notice you didn't, nor did you sign your comments here. --[[User:ThunderClaw|ThunderClaw]] 11:28, 12 December 2008 (EST)
 
:Archers run out of ammo very quickly in pitched battles (they can only carry about 40 arrows in their quiver, and marksdwarves can run through that in no time at all.  Trolls, Beak Dogs, and armored goblins will commonly take 5-7 arrows or more to bring down) and many people consider huge amounts of cage traps an exploit.  If you've got another way of doing so, feel free to add it.  I notice you didn't, nor did you sign your comments here. --[[User:ThunderClaw|ThunderClaw]] 11:28, 12 December 2008 (EST)
::How about melee dwarves?  Admittedly, I haven't seen beak dogs yet (my goblin civs apparently never have access), but i've seen a single legendary swordsdwarf deal with 10 armored goblins *by himself*.  As melee dwarves are faster to train than marksdwarves... 
 
 
::And megabeasts are a joke - even avoiding cage traps I trivially dealt with a zombie Titan via melee dwarves.  Dragons and Hydrae are known pushovers, which makes the only significant megabeast threat a Colossus, and I'd be willing to bet sufficiently many legendary melee dwarves can take one. I mean, my last game featured 20 champion melee dwarves (legendary wrestlers/shield users/armor users/+1 or more weapons) who were all multi-legendary before I produced my first champion marksdwarf.  They never even got injured during sieges/megabeasts/etc...  And this is using training weapons (silver).  Didn't see a Colossus, and by the time they do they'll probably be glad in shining adamantine, so...
 
 
::Really, the big problem with siege weapons is they don't have IFF technology, so your dwarven combatants are also at risk while you use them, meaning unlike marksdwarves you can't delay the enemy advance by sending melee dwarves into the fray to buy more firing time.
 
 
::As to solving small quiver size - stockpile your bolts right where you plan on firing from.  Instant reload.  Its not like you're going to attack from anything but a prepared position with them anyway.
 
 
::--[[User:Squirrelloid|Squirrelloid]] 14:27, 12 December 2008 (EST)
 
:::Two quick notes; beak dogs have a pretty annoying habit of shredding armor.  The couple times I've had them get a hold of my champions, oftentimes the armor they are wearing is ruined and unusable.  In other words, I don't think they'd have too many problems with melee dwarves in the grand scheme of things.
 
 
:::Secondly, archers are currently too dumb to reload bolts while still in combat mode.  If they run out of ammo, they will abandon their post to charge the enemy and use the butt of their crossbow.  The Hunter displays the same behavior when running out of bolts while hunting. --[[User:ThunderClaw|ThunderClaw]] 09:49, 15 December 2008 (EST)
 
 
::::If you're microing enough to effectively use siege weapons, you can have your archers stand down when they run out of bolts so they can reload, then put them back on duty.
 
::::And I seriously doubt that if your champions are legendary wrestlers/shield users that beak dogs will get that many hits in.  The megabeasts I've fought certainly haven't hit at all, and I would expect them to be better in combat than a beak dog.  Even if the champion's armor gets shredded, he'll still have his dodging and blocking to keep him safe, and its not like he's just wearing one suit anyway - armor stacking (chain/plate) is good for you.
 
::::--[[User:Squirrelloid|Squirrelloid]] 15:48, 15 December 2008 (EST)
 
 
:::::For the half-dozenth time, and this is to everyone: if you'd like to change it, go right ahead, if you have something to add.  I don't agree with you, Squirreloid, since I've seen a few beak dogs get nuts on my ironclad champion wrestlers more than once, but as you might figure from the fact that I take about 2 weeks to reply to this stuff, I honestly don't have much of an attachment to this page.  I'm tired of seeing this space update with more random bullcrap with nothing happening on the actual page. I ignored it the last couple times it happened, but now it's time for it to stop. Put up or shut up.  I don't know why folks keep coming back to this page anyway, almost all the notes are points of the tiniest nitpicks ('platinum' statues) or things that, honestly, go against most of the stories here and on the bay12 forums (beak dogs being 'jokes'), or even totally invented things (the note that this page 'needs revision', when there had been no such rumbling anywhere on this page and everyone shamelessly sucked me off when I finally reorganized it) and it's in defense of someone who couldn't even be arsed to sign his post or come back here to defend his own wild accusations. --[[User:ThunderClaw|ThunderClaw]] 17:43, 2 January 2009 (EST)
 
 
:::::There has to be a better place for this discussion, but marksdwarves do in fact reload during combat now.  At least they do when there is no easily available path to charge the enemy.  Build towers, keep ammo in the tower, watch your dwarves go down stairs, reload quiver, and go back upstairs to continue firing. --[[User:Squirrelloid|Squirrelloid]] 03:26, 2 January 2009 (EST)
 
 
 
  
 
  Ask for pearlash and rock crystal to make crystal glass.
 
  Ask for pearlash and rock crystal to make crystal glass.
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:Go ahead and edit the page as you like... There does appear to be a consensus that it needs improvement! --[[User:Navian|Navian]] 12:25, 21 November 2008 (EST)
 
:Go ahead and edit the page as you like... There does appear to be a consensus that it needs improvement! --[[User:Navian|Navian]] 12:25, 21 November 2008 (EST)
 
::It's an error to say siege engines are the only safe way to deal with threats. Water traps, magma traps, hatch traps, weapon traps, and cage traps can all be arranged to be safer (and more hassle free) defense methods. [[User:VengefulDonut|VengefulDonut]] 11:54, 12 December 2008 (EST)
 
:::That's fine, honestly it is.  Feel free to add such a note, or a link to the various trap demonstrations.  I'm pretty sure I meant to type 'one of the only' there anyway (it's hazy this long after the writing).  I welcome editing and I welcome additions to the article.  I don't welcome being called a liar by some idiot who doesn't even sign his posts.  It was [[User:Dorten|Dorten]], incidentally.  I have no idea who he is and I certainly don't have anything against him but he can eat my ass if he wants to call me a liar. --[[User:ThunderClaw|ThunderClaw]] 12:07, 12 December 2008 (EST)
 
  
 
==Thoughts on Revising this Page==
 
==Thoughts on Revising this Page==
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:Right now I'm thinking through a rewrite of [[starting builds]] in response to your post there a few days ago.  You made some assumptions as well, but also you challenged me to think beyond the assumptions I had been making.  Bit by bit I think we can pull everything together better.--[[User:Maximus|Maximus]] 19:12, 22 November 2008 (EST)
 
:Right now I'm thinking through a rewrite of [[starting builds]] in response to your post there a few days ago.  You made some assumptions as well, but also you challenged me to think beyond the assumptions I had been making.  Bit by bit I think we can pull everything together better.--[[User:Maximus|Maximus]] 19:12, 22 November 2008 (EST)
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:The Your First Fortress guide covers the more general aspects of this; the purpose of this page, to my understanding, was to get into a bit more detail.  When I rewrote this guide from its previous format, it was nothing but headings with a lot of people making various, very specific comments on very specific things.  I tried to keep it like that during the overhaul, but I consolidated and updated a bunch of the advice and lumped it together in hierarchal headings that were a lot more readable.
 
:The Your First Fortress guide covers the more general aspects of this; the purpose of this page, to my understanding, was to get into a bit more detail.  When I rewrote this guide from its previous format, it was nothing but headings with a lot of people making various, very specific comments on very specific things.  I tried to keep it like that during the overhaul, but I consolidated and updated a bunch of the advice and lumped it together in hierarchal headings that were a lot more readable.
  

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