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Editing 40d Talk:Irrigation
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: Made a few changes to clarify.--[[User:Koltom|Koltom]] 14:36, 10 February 2008 (EST) | : Made a few changes to clarify.--[[User:Koltom|Koltom]] 14:36, 10 February 2008 (EST) | ||
:Irrigation is only needed to be able to farm on rock. Soil layers don't need irrigation before you can farm on them. --[[User:Eagle of Fire|Eagle of Fire]] 15:04, 10 February 2008 (EST) | :Irrigation is only needed to be able to farm on rock. Soil layers don't need irrigation before you can farm on them. --[[User:Eagle of Fire|Eagle of Fire]] 15:04, 10 February 2008 (EST) | ||
− | + | The current version says you can "effectively" water an area 7x the size of the reservoir, but that doesn't seem to take into account the water that remains in the reservoir once the floodgate's opened which can lead to spots getting missed and people who're anal about this sort of stuff getting annoyed - maybe a 6x/5x figure should be used instead so we can get a depth average of 1.4-ish? --[[User:Sorenson|Sorenson]] 11 March 2008 (EST) | |
The article indicates that "some natural ponds replenish themselves at the beginning of spring." My research indicates that this is the result of water thawing. Any amount of water (x/7) becomes ice during winter (assuming your climate is cold enough). When melting, it becomes 7/7 deep water. [[User:Ripheus|Ripheus]] 02:57, 6 April 2008 (EDT) | The article indicates that "some natural ponds replenish themselves at the beginning of spring." My research indicates that this is the result of water thawing. Any amount of water (x/7) becomes ice during winter (assuming your climate is cold enough). When melting, it becomes 7/7 deep water. [[User:Ripheus|Ripheus]] 02:57, 6 April 2008 (EDT) | ||
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[http://www.bay12games.com/forum/index.php?topic=6831.0 Toady One said] that " if you settled in the mountains and there's a patch that's just grassless soil, it's probably a mountain biome square that doesn't accept any plant types." So as far as I can tell that means that the outdoor seeds '''will''' grow in mountain biomes, but just not on rocky tiles. [[User:3lB33|3lB33]] 18:11, 1 September 2009 (UTC) | [http://www.bay12games.com/forum/index.php?topic=6831.0 Toady One said] that " if you settled in the mountains and there's a patch that's just grassless soil, it's probably a mountain biome square that doesn't accept any plant types." So as far as I can tell that means that the outdoor seeds '''will''' grow in mountain biomes, but just not on rocky tiles. [[User:3lB33|3lB33]] 18:11, 1 September 2009 (UTC) | ||
: Are there non-rocky base tiles in mountain biomes? I don't know how to tell if a given tile is in one biome or another after the embark, and with the vast expanse of rock I've got in my mountain fastness here, I don't see any non-rock tiles that aren't at least plausibly the edge of the other biomes in my embark square... [[User:Threlicus|Threlicus]] 19:20, 1 September 2009 (UTC) | : Are there non-rocky base tiles in mountain biomes? I don't know how to tell if a given tile is in one biome or another after the embark, and with the vast expanse of rock I've got in my mountain fastness here, I don't see any non-rock tiles that aren't at least plausibly the edge of the other biomes in my embark square... [[User:Threlicus|Threlicus]] 19:20, 1 September 2009 (UTC) | ||
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==growth of [[Tower cap]]s == | ==growth of [[Tower cap]]s == | ||
[[Tower cap]]s will grow on un-irrigated, underground soil just as much, as fast and as often as on irrigated soil - the catch is that you need a soil layer below the soil floor, just like for outdoor trees. Irrigating is only needed for stone. --[[User:Koltom|Koltom]] 20:00, 30 August 2009 (UTC) | [[Tower cap]]s will grow on un-irrigated, underground soil just as much, as fast and as often as on irrigated soil - the catch is that you need a soil layer below the soil floor, just like for outdoor trees. Irrigating is only needed for stone. --[[User:Koltom|Koltom]] 20:00, 30 August 2009 (UTC) | ||
− | : Oh, not again! Wrong! TC's grow | + | : Oh, not again! Wrong! TC's grow MUCH more densely on irrigated soil, and do NOT need a soil layer beneath them! So, while an individual TC may(?) take just as long, the forest, overall, produces mass wood "faster" with irrigation. This is a DF myth that has been busted long ago, but still malingers like a bad smell. |
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− | + | Try it! Take one homogeneous area, irrigate half, go have dinner, come back and see the diff. And/or with half over stone or a mined-out area - makes NO difference to Tower Caps. (When you do, be careful of "damp soil" - over an aquifer, or near damp walls - they seem to like those better if unirrigated.)--[[User:Albedo|Albedo]] 20:29, 1 September 2009 (UTC) |