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Editing 40d Talk:Item quality
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:Curious. Makes me wish Toady let out a little bit more info than he does about his game (we still don't know how combat works). But then again, it adds another level to an already deep game.--[[User:Draco18s|Draco18s]] 17:39, 4 November 2007 (EST) | :Curious. Makes me wish Toady let out a little bit more info than he does about his game (we still don't know how combat works). But then again, it adds another level to an already deep game.--[[User:Draco18s|Draco18s]] 17:39, 4 November 2007 (EST) | ||
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== Trading masterpieces. == | == Trading masterpieces. == | ||
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Wear is similar to quality, in that it adds a symbol notation to the item description - "x" "X" or "XX". I would also be very surprised if it didn't impact the value and effectiveness of an item - in particular, dwarves notice when their clothes start to decay, and give unhappy thoughts. Should we incorporate that material here, or just link to it? [[User:Doctorlucky|Doctorlucky]] 00:25, 19 November 2007 (EST) | Wear is similar to quality, in that it adds a symbol notation to the item description - "x" "X" or "XX". I would also be very surprised if it didn't impact the value and effectiveness of an item - in particular, dwarves notice when their clothes start to decay, and give unhappy thoughts. Should we incorporate that material here, or just link to it? [[User:Doctorlucky|Doctorlucky]] 00:25, 19 November 2007 (EST) | ||
: And while we're at it, for completeness, things can also have decorations «», be imported () or forbidden {}. Any other designations? [[User:Doctorlucky|Doctorlucky]] 00:32, 19 November 2007 (EST) | : And while we're at it, for completeness, things can also have decorations «», be imported () or forbidden {}. Any other designations? [[User:Doctorlucky|Doctorlucky]] 00:32, 19 November 2007 (EST) | ||
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== Alcohol Quality == | == Alcohol Quality == | ||
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:AFAIK, it's in memory the same quality as masterpiece. --[[User:Bartavelle|Bartavelle]] 09:16, 1 September 2008 (EDT) | :AFAIK, it's in memory the same quality as masterpiece. --[[User:Bartavelle|Bartavelle]] 09:16, 1 September 2008 (EDT) | ||
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==Two Quality Levels== | ==Two Quality Levels== | ||
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::::::"To put it more generally, skill increases produce large value increases at low levels, small increases at high levels." No, they only produce larger ''percentage'' increases at low levels. I find the jump column useful to know when to stop leveling up my dwarves and start actually working on stuff. For example, Proficient and Accomplished are both good levels to start actually working. [[User:Gairabad|Gairabad]] 13:03, 9 December 2008 (EST) | ::::::"To put it more generally, skill increases produce large value increases at low levels, small increases at high levels." No, they only produce larger ''percentage'' increases at low levels. I find the jump column useful to know when to stop leveling up my dwarves and start actually working on stuff. For example, Proficient and Accomplished are both good levels to start actually working. [[User:Gairabad|Gairabad]] 13:03, 9 December 2008 (EST) | ||
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