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Editing 40d Talk:Item quality
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:Curious. Makes me wish Toady let out a little bit more info than he does about his game (we still don't know how combat works). But then again, it adds another level to an already deep game.--[[User:Draco18s|Draco18s]] 17:39, 4 November 2007 (EST) | :Curious. Makes me wish Toady let out a little bit more info than he does about his game (we still don't know how combat works). But then again, it adds another level to an already deep game.--[[User:Draco18s|Draco18s]] 17:39, 4 November 2007 (EST) | ||
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== Trading masterpieces. == | == Trading masterpieces. == | ||
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:::Possibly. An unambiguous result would be if a dabbling dwarf who liked the materials/etc. made a specific-quality item. Though it's possible all skill modifiers are inactive for dabblers. The effect should still be most noticeable in a Novice, though... which is almost the exact assertion Gairabad removed from the article.--[[User:Maximus|Maximus]] 19:13, 11 December 2008 (EST) | :::Possibly. An unambiguous result would be if a dabbling dwarf who liked the materials/etc. made a specific-quality item. Though it's possible all skill modifiers are inactive for dabblers. The effect should still be most noticeable in a Novice, though... which is almost the exact assertion Gairabad removed from the article.--[[User:Maximus|Maximus]] 19:13, 11 December 2008 (EST) | ||
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