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Editing 40d Talk:Item value
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:::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | :::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | ||
::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ||
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== value of clothes/shoes == | == value of clothes/shoes == | ||
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:I moved in the tables, but I think "stones and ores" is redundant since ores are a class of stones. Also "non-economic stones" doesn't really make a category split. It has not always been the case that only economic stones have value not equal to one, and it once again might not be in the future. These nice tables. The gems especially must have taken a lot of work. [[User:VengefulDonut|VengefulDonut]] 21:26, 3 February 2009 (EST) | :I moved in the tables, but I think "stones and ores" is redundant since ores are a class of stones. Also "non-economic stones" doesn't really make a category split. It has not always been the case that only economic stones have value not equal to one, and it once again might not be in the future. These nice tables. The gems especially must have taken a lot of work. [[User:VengefulDonut|VengefulDonut]] 21:26, 3 February 2009 (EST) | ||
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::Thanks. I have no problem with putting the ores, economic stones, and common stone in the same table. I originally split them up only because the lists of material multipliers were on three different pages. I do have a couple of other concerns, though. I see you added leather and bone to the miscellaneous table. I'm not sure they belong there. Also, I think we need some clear examples showing how to compute the value of a few of the more complicated items, especially prepared meals, items made from dyed cloth, and decorations (including sewn dyed-cloth decorations). Maybe soap, too, just for laughs. Lastly, I went through the stockpile menu and found some things we're missing: lye, ballista arrow heads, and animal traps. Lye seems to be a no-material, no-quality item of value 5. (You can find it in the food stockpile menu, along with almost all of the other no-material no-quality items.) I know animal traps and ballista arrow heads both have quality and material, but I don't have a fortress advanced enough to produce any just now. I think animal traps have a base value of 10, but I'm not sure, and I really have no idea how valuable ballista arrow heads are. (Does anyone actually use ballista arrowheads?) Let me know what you think. [[User:Hussell|Hussell]] 23:10, 3 February 2009 (EST) | ::Thanks. I have no problem with putting the ores, economic stones, and common stone in the same table. I originally split them up only because the lists of material multipliers were on three different pages. I do have a couple of other concerns, though. I see you added leather and bone to the miscellaneous table. I'm not sure they belong there. Also, I think we need some clear examples showing how to compute the value of a few of the more complicated items, especially prepared meals, items made from dyed cloth, and decorations (including sewn dyed-cloth decorations). Maybe soap, too, just for laughs. Lastly, I went through the stockpile menu and found some things we're missing: lye, ballista arrow heads, and animal traps. Lye seems to be a no-material, no-quality item of value 5. (You can find it in the food stockpile menu, along with almost all of the other no-material no-quality items.) I know animal traps and ballista arrow heads both have quality and material, but I don't have a fortress advanced enough to produce any just now. I think animal traps have a base value of 10, but I'm not sure, and I really have no idea how valuable ballista arrow heads are. (Does anyone actually use ballista arrowheads?) Let me know what you think. [[User:Hussell|Hussell]] 23:10, 3 February 2009 (EST) | ||
:Where do you think leather and bone should go? The values in the animal table are a different breed of animal. I agree with you on the other counts; especially detailed examples. Do you know how to calc prepared meals and sewn dyed decorations? Soap calculations are imperative, on the off chance some utility can get soap included as an artifact ingredient :). I will keep an eye out for the values we are missing. They are ''probably'' both 10. [[User:VengefulDonut|VengefulDonut]] 00:05, 4 February 2009 (EST) | :Where do you think leather and bone should go? The values in the animal table are a different breed of animal. I agree with you on the other counts; especially detailed examples. Do you know how to calc prepared meals and sewn dyed decorations? Soap calculations are imperative, on the off chance some utility can get soap included as an artifact ingredient :). I will keep an eye out for the values we are missing. They are ''probably'' both 10. [[User:VengefulDonut|VengefulDonut]] 00:05, 4 February 2009 (EST) | ||
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