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Editing 40d Talk:Item value
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:::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | :::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | ||
::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ||
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== value of clothes/shoes == | == value of clothes/shoes == | ||
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:::We know that before settings started moving into the raw files, all of the material multipliers were hard coded, and those that aren't in the raws (yet?) still are. We also know that things with a raw data entry but no specified value (like most stone) default to 1. | :::We know that before settings started moving into the raw files, all of the material multipliers were hard coded, and those that aren't in the raws (yet?) still are. We also know that things with a raw data entry but no specified value (like most stone) default to 1. | ||
:::Let's assume that one of our two schema would be implemented if (when?) silk and soap values stop being hard coded and move into the raws. By your view (if I understand it correctly), silk and soap would be the only two animal products that can have entries. By my view, any might have a value entry, and any without one would default to 1. This is consistent with how stones behave. [[User:VengefulDonut|VengefulDonut]] 14:46, 11 February 2009 (EST) | :::Let's assume that one of our two schema would be implemented if (when?) silk and soap values stop being hard coded and move into the raws. By your view (if I understand it correctly), silk and soap would be the only two animal products that can have entries. By my view, any might have a value entry, and any without one would default to 1. This is consistent with how stones behave. [[User:VengefulDonut|VengefulDonut]] 14:46, 11 February 2009 (EST) | ||
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::::No, I view animal products as already having a value in the raws: the animal modvalue. I believe silk and soap (if soap is, in fact, a block, and not a separate base item with value 25) are exceptions in that they have an '''extra''' multiplier. This is consistent with the way stone products behave: stones, and everything made from stones, get a material multiplier from a particular type of stone. Animals, and everything made from animals, get a material multiplier from a particular type of animal. [[User:Hussell|Hussell]] 15:52, 12 February 2009 (EST) | ::::No, I view animal products as already having a value in the raws: the animal modvalue. I believe silk and soap (if soap is, in fact, a block, and not a separate base item with value 25) are exceptions in that they have an '''extra''' multiplier. This is consistent with the way stone products behave: stones, and everything made from stones, get a material multiplier from a particular type of stone. Animals, and everything made from animals, get a material multiplier from a particular type of animal. [[User:Hussell|Hussell]] 15:52, 12 February 2009 (EST) | ||
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::In other news, I've confirmed that animal traps have a base value of 10. No news yet on ballista arrowheads. I think animal traps and cages should be added to the base items with material and quality table, since they end up in their own stockpile, not with furniture as you might suppose. Also: this talk page is getting too long. I suggest removing the draft versions of the material tables. [[User:Hussell|Hussell]] 00:34, 11 February 2009 (EST) | ::In other news, I've confirmed that animal traps have a base value of 10. No news yet on ballista arrowheads. I think animal traps and cages should be added to the base items with material and quality table, since they end up in their own stockpile, not with furniture as you might suppose. Also: this talk page is getting too long. I suggest removing the draft versions of the material tables. [[User:Hussell|Hussell]] 00:34, 11 February 2009 (EST) | ||
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===Subsection2=== | ===Subsection2=== | ||
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::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST) | ::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST) | ||
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