v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Item value
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
:::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | :::Wait, what am I saying, it's a Wiki. I can go ahead and change it myself. [[User:LegacyCWAL|LegacyCWAL]] 14:26, 2 October 2008 (EDT) | ||
::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ::::I can agree with that modification. Shortening the list is always a good thing. --[[User:GreyMario|GreyMaria]] 15:32, 2 October 2008 (EDT) | ||
− | |||
== value of clothes/shoes == | == value of clothes/shoes == | ||
Line 417: | Line 416: | ||
::::I think I would remove the hardcoded x2 multiplier for silk, and double the modvalue of cave spiders and phantom spiders (from 1 to 2). GCS silk would have half the value it has now, but the whole system would be simpler and more consistent. [[User:Hussell|Hussell]] 12:52, 14 February 2009 (EST) | ::::I think I would remove the hardcoded x2 multiplier for silk, and double the modvalue of cave spiders and phantom spiders (from 1 to 2). GCS silk would have half the value it has now, but the whole system would be simpler and more consistent. [[User:Hussell|Hussell]] 12:52, 14 February 2009 (EST) | ||
− | |||
− | |||
::In other news, I've confirmed that animal traps have a base value of 10. No news yet on ballista arrowheads. I think animal traps and cages should be added to the base items with material and quality table, since they end up in their own stockpile, not with furniture as you might suppose. Also: this talk page is getting too long. I suggest removing the draft versions of the material tables. [[User:Hussell|Hussell]] 00:34, 11 February 2009 (EST) | ::In other news, I've confirmed that animal traps have a base value of 10. No news yet on ballista arrowheads. I think animal traps and cages should be added to the base items with material and quality table, since they end up in their own stockpile, not with furniture as you might suppose. Also: this talk page is getting too long. I suggest removing the draft versions of the material tables. [[User:Hussell|Hussell]] 00:34, 11 February 2009 (EST) | ||
− | |||
− | |||
===Subsection2=== | ===Subsection2=== | ||
Line 454: | Line 449: | ||
::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST) | ::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |