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Editing 40d Talk:Item value

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::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST)
 
::Yes. So I guess you should use all that no-quality cloth the traders bring to decorate bags, and only use your own quality cloth to make bags. [[User:Hussell|Hussell]] 11:16, 5 February 2009 (EST)
  
== Incorrect Information on Engravings ==
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== Getting More Bang for the Buck ==
  
This article mentions that engravings add the base value for decoration (10) with the standard material modifications.  However, I have not found this to be true.  I ran a test for my ice fort (see notes in glacier:talk) to see what the value of ice engravings were.  First I smoothed three sections of regular rock (value 1), then engraved them, then smoothed 3 sections of Obsidian (value 3), and then engraved themThe results were identical for both types of stone (each smoothing added 4 to the value and each engraving added 10 - all were base quality).  Interestingly enough, the ice smoothings were worth 8 and the ice engravings 10.  Can anyone else verify this (don't worry about the ice part, unless you want to)? --[[User:Frewfrux|Frewfrux]] 06:21, 5 December 2009 (UTC)
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It seems to me that if you are wanting to create an item to bump up either your fortress value or a specific rooms value by creating furniture, and you have both gold and silver laying around (as an example), it would make far more sense to create, say a silver door with gold studs then it would a gold door with silver studsCreating the door uses 3 bars, and creating the studs uses 1 (right?) but both have the same base item value (furniture = 10, decoration = 10).  Making the furniture from the less valuable material would save the higher value stuff for other things(Of course, this is dependent on the skill level of your furniture-maker verses the skill level of your decorator.)
:I'm not sure about fortress wealth, but engravings in more valuable stone definitely contribute more to room value/quality.  I have a lot of grand 1x3 bedrooms in flux layers without really trying, and I have satisfied many nobles' requirements with otherwise modest rooms in valuable (iron or better) ore veins.  --[[User:LaVacaMorada|LaVacaMorada]] 07:20, 5 December 2009 (UTC)
 
::I had been assuming they would be the same thing (room value and fortress wealth), minus any dwarven preference bumping the 'percieved' room value up. Are you sure your rooms are grand and not great? (Grand being one step down from royal.)  And by "not really trying" I am assuming you just have beds in these rooms in addition to the engravings?  Grand rooms have a value of at least 2,500.  A 1X3 Room, that was side by side with other 1x3 rooms, would have it's walls shared with the other bedroomsSo, if:
 
:::*only half (lets round up) of this rooms walls will count towards value,
 
:::*the material counts towards the value,
 
:::*and all the engravers were better then Lengendary +5 and did masterful work half the time,
 
  
::you would have:
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Is that right, or am I missing something here?  --[[User:Frewfrux|Frewfrux]] 18:04, 24 November 2009 (UTC)
 
 
:::*6 walls and 3 floors (9)
 
:::*5 masterful engravings worth (5 engravings * 10 base value * 12 masterful work * 2 flux stone) = 1,200
 
:::*4 exceptional engravings worth (4 engravings * 10 base value * 5 exceptional work * 2 flux stone) = 400
 
 
 
::for a total of 1,600 from engravings.  You bed would have to be worth 900.  Hmmmmm.  I think I need to test this out more. --[[User:Frewfrux|Frewfrux]] 17:07, 5 December 2009 (UTC)
 
 
 
:::Hmmmm, testing, right.  How is one able to tell what the value of a room is, exactly?  What I mean is, how do I tell what the *exact* value of a room is (as opposed to its general rating of meager, modest, etc) without checking the "created wealth" section of the stats menu?  --[[User:Frewfrux|Frewfrux]] 18:00, 5 December 2009 (UTC)
 
::::Let the Economy start, then put the room up for rent - it'll show the room's exact value under (q) status. --[[User:Quietust|Quietust]] 18:42, 5 December 2009 (UTC)
 
:::::I was afraid of that. Unfortunately I don't have a fort for which the economy has started yet with which to test.  I guess I'll just have to keep this in mind to do when my glacier fort gets there.  If it ever does (terrifying biome) --[[User:Frewfrux|Frewfrux]] 19:09, 5 December 2009 (UTC)
 
::::::By "not really trying", I mean that I don't go out of my way to make them valuable.  The fortress in question has well-established textile and glass industries, so I do have some valuable furniture - it's just that valuable furniture is all over the place in this fortress.  A sample bedroom with a rent of 2536☼ contains 1130☼ worth of furniture, 10 exceptional marble engravings, and 5 masterful marble engravings.  By comparison, I have a room with 1450☼ worth of furniture, 9 exceptional diorite engravings, and 6 masterful diorite engravings, and a rent of 1997☼.  So I don't know exactly how the rent is calculated, but marble engravings definitely contribute more than diorite.  --[[User:LaVacaMorada|LaVacaMorada]] 06:00, 6 December 2009 (UTC)
 

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