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Editing 40d Talk:Jail
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:Okay, so, she's out of jail now. As far as I can tell, her tantrum had interrupted picking up her baby, so the task had never been completed. So when her tantrum was over, she kept trying to complete it, even though there was no more baby to complete it with. Once freed, she walked to the location where the baby was, flashed a red question mark, suddenly became ecstatic and finally went for a drink and a nap. No more message spam! Perhaps I should have just deconstructed her chain, let her do her thing, and then re-jailed her. --Kydo 04:33, 26 December 2009 (UTC) | :Okay, so, she's out of jail now. As far as I can tell, her tantrum had interrupted picking up her baby, so the task had never been completed. So when her tantrum was over, she kept trying to complete it, even though there was no more baby to complete it with. Once freed, she walked to the location where the baby was, flashed a red question mark, suddenly became ecstatic and finally went for a drink and a nap. No more message spam! Perhaps I should have just deconstructed her chain, let her do her thing, and then re-jailed her. --Kydo 04:33, 26 December 2009 (UTC) | ||
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==Prisoners and beds== | ==Prisoners and beds== | ||
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:Added 8-10--Kydo 23:46, 25 December 2009 (UTC) | :Added 8-10--Kydo 23:46, 25 December 2009 (UTC) | ||
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:You may want to add in a new section on how to make advanced jails for the dwarfiness and to increase your gain from the game. Most topics in the wiki simply deal with whats barely necessary to keep the for running and whats recommended to maximise profit, not what is recommended to make you keep wanting to run the fort. Perhaps a simple paragraph in a new section which expounds a simple "individual cell" design, say a chain in a 2x2 room with a bed and a booze stockpile in it, with the chain in the corner furthest away from the door to prevent the dwarf from leaving. --[[User:Overspeculated|Overspeculated]] 11:47, 27 December 2009 (UTC) | :You may want to add in a new section on how to make advanced jails for the dwarfiness and to increase your gain from the game. Most topics in the wiki simply deal with whats barely necessary to keep the for running and whats recommended to maximise profit, not what is recommended to make you keep wanting to run the fort. Perhaps a simple paragraph in a new section which expounds a simple "individual cell" design, say a chain in a 2x2 room with a bed and a booze stockpile in it, with the chain in the corner furthest away from the door to prevent the dwarf from leaving. --[[User:Overspeculated|Overspeculated]] 11:47, 27 December 2009 (UTC) | ||
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