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Editing 40d Talk:Manager

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Now I've got a populaton of 220 with the "Metropolis Manager" position. I'm editing again, same version as above. [[User:Aaron5367|Aaron5367]] 09:08, 8 August 2008 (EDT)
 
Now I've got a populaton of 220 with the "Metropolis Manager" position. I'm editing again, same version as above. [[User:Aaron5367|Aaron5367]] 09:08, 8 August 2008 (EDT)
 
I have a city manager at 138 dwarves. [[User:threefingeredguy|threefingeredguy]]
 
 
I have a metropolis manager at 145 dwarves (although he may have aquired the title at 150 dwarves and then I lost a few soldiers), so some of the current information is obviously wrong, and probably isn't even based on dwarf count, but rather wealth or exports. --[[User:Untelligent|Untelligent]] 01:31, 19 June 2009 (UTC)
 
 
:I think this has to do with whether the fort is a [[county]], [[duchy]], or [[mountainhome]].  The title seems to change with the change in status and the increased noble requirements [[User:Dorf and Dumb|Dorf and Dumb]] 10:05, 24 October 2009 (UTC)
 
  
 
== Certain Jobs ==
 
== Certain Jobs ==
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:[[User:GarrieIrons|GarrieIrons]] 23:41, 10 August 2008 (EDT)
 
:[[User:GarrieIrons|GarrieIrons]] 23:41, 10 August 2008 (EDT)
 
::If I want to use 2 craftdwarfs workshops, one for wood and one for stone, will the manager respect restrictions on who can use it when putting things in the queue?  What if I restrict workshop#1 to the woodcrafter and workshop#2 to the stonecrafter? --[[User:Aristoi|Aristoi]] 17:29, 12 August 2008 (EDT)
 
::If I want to use 2 craftdwarfs workshops, one for wood and one for stone, will the manager respect restrictions on who can use it when putting things in the queue?  What if I restrict workshop#1 to the woodcrafter and workshop#2 to the stonecrafter? --[[User:Aristoi|Aristoi]] 17:29, 12 August 2008 (EDT)
:::Nope, it'll distribute the jobs evenly across all workshops headless of workshop settings. [[User:HeWhoIsPale|HeWhoIsPale]] 08:18, 11 September 2008 (EDT)
 
 
:::You can forbid the stone the shop is built of with the t-menu, dwarves wont use it then, but that is kinda killing the whole point of the manager - less micromanagement. At least u can recall unforbidding it easier when u get the message "X completed" --[[User:Höhlenschreck|Höhlenschreck]] 14:56, 17 June 2009 (UTC)
 
:::Can't you use the workshop Profiles to, in the above scenario, disallow the woodcarvers from using the crafting shop near the bone file, and vice versa?  If you have a large wood industry, I'd imagine you would have more than one crafting depot near the wood pile, no?
 
::::Nope, since the wood crafting jobs will still get assigned to the bone carving workshops, and the workshop profiles will cause those jobs to ''never be completed''. --[[User:Quietust|Quietust]] 19:08, 12 November 2009 (UTC)
 
 
== Crashbug? ==
 
 
The only time the game ever crashed on me was when I used the job manager to schedule "extract metal strands", then tried to zoom the building that did it.  Anyone else have this experience? [[User:Dorf and Dumb|Dorf and Dumb]] 10:07, 24 October 2009 (UTC)
 
 
== work orders don't get added to workshops after approved ==
 
 
I'm running DFG v15,based on 40d vanilla(old opengl version).
 
I tried replacing manager then start a new order;free office&redesignate,even destroy then rebuild workshops,to no avail.<br />
 
Work orders don't get assigned to any workshop,no matter the quantity or work type.<br />
 
It shouldn't be related to noble/room assignment from a programming standpoint anyway,approved work orders use seperate interface and should be independent from zones/rooms/item part of game(ie. not stored in memory as a property of these entities)<br />
 
It used to be fine,i can't remember i did anything extrodinary.I just added some orders(construct wooden bins) &cancelled some,then suddenly it stopped working.<br />
 
Anyone have any ideals on what goes wrong? ----[[User:Daedalusai|Daedalusai]] 23:13, 25 November 2009 (UTC)
 
 
Why can it only add 30 at a time? does anyone know? --[[User:Aklyon|Aklyon]] 21:34, 30 March 2010 (UTC)
 

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