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Editing 40d Talk:Military
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It IS still possible to get grievous injuries while sparring. I currently have two guards resting with injuries, one maimed and one with a broken limb. Mitigating circumstances? Near-masterwork steel battleaxes and no armor. On the other hand, none of them are Strong or anything (or Tough, for that matter). Also I just checked and I have a Wrestler with a left lung and upper spine maimed too, couldn't be from anything else but sparring with the over-equipped guards, and he was wearing iron chainmail AND was Agile, Tough. I'd make the change myself but I'm too clueless about wikis and don't want to break some law of etiquette. | It IS still possible to get grievous injuries while sparring. I currently have two guards resting with injuries, one maimed and one with a broken limb. Mitigating circumstances? Near-masterwork steel battleaxes and no armor. On the other hand, none of them are Strong or anything (or Tough, for that matter). Also I just checked and I have a Wrestler with a left lung and upper spine maimed too, couldn't be from anything else but sparring with the over-equipped guards, and he was wearing iron chainmail AND was Agile, Tough. I'd make the change myself but I'm too clueless about wikis and don't want to break some law of etiquette. | ||
− | + | I wrote the paragraph before, I shall amend if with your new information --[[User:Matryx|Matryx]] 09:19, 5 November 2007 (EST) | |
Interestingly, I've had no major injuries with wrestler sparring in 3 years. A couple bruises, nothing more. Only thing I can see different is that I have a massive barracks, with 3 rooms and inner doors. When they 'spar' next to each other, there can be some minor bruising, but they gain skill when they aren't next to each other. They do have iron bucklers and full steel chainmail which helps, but my barracks doesn't even have blood on the floor 95% of the time. Perhaps larger barracks are the way to go, or was I just lucky? --Gotthard 12:03, 10 December 2007 (EST) | Interestingly, I've had no major injuries with wrestler sparring in 3 years. A couple bruises, nothing more. Only thing I can see different is that I have a massive barracks, with 3 rooms and inner doors. When they 'spar' next to each other, there can be some minor bruising, but they gain skill when they aren't next to each other. They do have iron bucklers and full steel chainmail which helps, but my barracks doesn't even have blood on the floor 95% of the time. Perhaps larger barracks are the way to go, or was I just lucky? --Gotthard 12:03, 10 December 2007 (EST) | ||
− | + | I've had many announcements of guards/soldiers suffocating to death due to sparring with a wrestler. --Esoterrik 6:27, 4/10/08 | |
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== Discarded equipment == | == Discarded equipment == | ||
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:Agreed. The "cross-training" advice is good for any dwarf you want to beef up (which should be all of them, not just your military). The Corps of Engineers is an excessively elaborate way of saying you want one or more high-skill mason/building designers and mechanics in your fort.--[[User:Maximus|Maximus]] 10:36, 18 October 2008 (EDT) | :Agreed. The "cross-training" advice is good for any dwarf you want to beef up (which should be all of them, not just your military). The Corps of Engineers is an excessively elaborate way of saying you want one or more high-skill mason/building designers and mechanics in your fort.--[[User:Maximus|Maximus]] 10:36, 18 October 2008 (EDT) | ||
− | + | :I honestly wasn't sure where to put the Corps of Engineers bit. I considered putting it in its own article or attaching it to a couple others, but ended up putting it here because in my experience having them around benefits your military more than anything else. I haven't been around too long, so I'm not sure how people like to organize things here, so move it as it pleases you.<br> | |
− | + | :Also, the Corps advice goes beyond just a couple high skill masons and mechanics, the way I see it. They serve a very important niche in any fort, and it goes into a lot of detail about how to train them most efficiently. If you see a way to shorten it, please do so by all means; I proofread it a couple times trying to figure out how to do so, but I couldn't come up with anything - more or less everything I put in there is what I feel is needed detail. --[[User:ThunderClaw|ThunderClaw]] 11:32, 18 October 2008 (EDT) | |
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== smoothing near river? == | == smoothing near river? == | ||
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:Maybe they try to smooth the "wet" side, which would probably result in a cancellation message.--[[User:Maximus|Maximus]] 10:38, 18 October 2008 (EDT) | :Maybe they try to smooth the "wet" side, which would probably result in a cancellation message.--[[User:Maximus|Maximus]] 10:38, 18 October 2008 (EDT) | ||
::They don't do this. I flooded my swimming pool before it was totally smoothed and my engravers just politely ignored my designations until I had drained it for them. The larger issue is that rivers and magma pools can all contain Bad Things (tm) like carp or magma men, which puts your dwarves at an unnessecery risk. --[[User:ThunderClaw|ThunderClaw]] 11:35, 18 October 2008 (EDT) | ::They don't do this. I flooded my swimming pool before it was totally smoothed and my engravers just politely ignored my designations until I had drained it for them. The larger issue is that rivers and magma pools can all contain Bad Things (tm) like carp or magma men, which puts your dwarves at an unnessecery risk. --[[User:ThunderClaw|ThunderClaw]] 11:35, 18 October 2008 (EDT) | ||
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