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Editing 40d Talk:Mist

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I just started to divert a river into a volcano (magma vent) and every now and then theres a cave in. When that happens, a column of 'Lava Mist' is created... what is this? --[[User:Mabmoro|mabmoro]] 21:42, 12 August 2008 (EDT)
 
I just started to divert a river into a volcano (magma vent) and every now and then theres a cave in. When that happens, a column of 'Lava Mist' is created... what is this? --[[User:Mabmoro|mabmoro]] 21:42, 12 August 2008 (EDT)
::::This is the mist generated as the new 'natural wall' of magma/lava that has been created by the reaction  between water and magma falls through other areas of lava, just as if a floor where dropped on the lava.
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--[[User:Haydosss|Haydosss]] 17:08 21 Mar 2010
 
 
== How much mist? ==
 
== How much mist? ==
  
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::That explains the original that I almost understood,  then I read it a second time and it clicks... AH HA.  It stops explaining what i think I'm seeing, and starts to reveal 'the truth'.  In other words, that was enough detail to get through my thick skull, thank you.--[[User:Nightwind|Nightwind]] 17:26, 1 May 2009 (UTC)
 
::That explains the original that I almost understood,  then I read it a second time and it clicks... AH HA.  It stops explaining what i think I'm seeing, and starts to reveal 'the truth'.  In other words, that was enough detail to get through my thick skull, thank you.--[[User:Nightwind|Nightwind]] 17:26, 1 May 2009 (UTC)
 
:::With another Z-level above the pumps, it's also possible to create a simple on/off switch for the mist generator - place a single screw pump directly above one of the others below (with the same horizontal/vertical orientation) with its output tile walled in, then channel out the floor underneath the output tile and build a floor hatch. Power the pump through a gear assembly, then link a lever to the gear assembly and the floor hatch (making sure the lever is in the "off" position when linked to the gear). When in the "off" state, the hatch will be closed and the pump will be active, sucking the water out of the loop and holding it in a (1 tile) tank, and when in the "on" state, the hatch will be open and the pump will be inactive, allowing the water to fall back into the system and continue generating mist. This would be ideal for allowing future renovation (such as replacing statues with those of higher quality) or temporarily reducing lag. --[[User:Quietust|Quietust]] 15:20, 2 September 2009 (UTC)
 
:::With another Z-level above the pumps, it's also possible to create a simple on/off switch for the mist generator - place a single screw pump directly above one of the others below (with the same horizontal/vertical orientation) with its output tile walled in, then channel out the floor underneath the output tile and build a floor hatch. Power the pump through a gear assembly, then link a lever to the gear assembly and the floor hatch (making sure the lever is in the "off" position when linked to the gear). When in the "off" state, the hatch will be closed and the pump will be active, sucking the water out of the loop and holding it in a (1 tile) tank, and when in the "on" state, the hatch will be open and the pump will be inactive, allowing the water to fall back into the system and continue generating mist. This would be ideal for allowing future renovation (such as replacing statues with those of higher quality) or temporarily reducing lag. --[[User:Quietust|Quietust]] 15:20, 2 September 2009 (UTC)
 
== Properties of mist ==
 
 
Does anyone know what the properties of mist are, such as how far a single 'column' will travel before it disapears? Or, what kinds of things mist will move through, such as bars or fortifications.~~
 

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