v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Personality trait
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
:My dwarves get unhappy thoughts when they're forced to talk to their annoying grudge. (If other effects exist, I've not noticed.) --[[User:Fish|Fish]] Aug 30, 2009 (EST) | :My dwarves get unhappy thoughts when they're forced to talk to their annoying grudge. (If other effects exist, I've not noticed.) --[[User:Fish|Fish]] Aug 30, 2009 (EST) | ||
− | |||
== Have more been added recently? == | == Have more been added recently? == | ||
Line 42: | Line 41: | ||
:You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC) | :You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC) | ||
− | |||
==Managers and intellectual curiosity== | ==Managers and intellectual curiosity== | ||
Line 78: | Line 76: | ||
:Usually, with a radical change, it's proposed on this page and "discussed" first, and ''then'' edited in once additional input/confirmation/support/refutation comes in. Especially with words like "never" and "only", such absolutes could prove to be premature. I don't have any specific concrete info, but have been looking at some of the same quirks - who gets what skill, and why (You edited my last edit in the [[experience]] article re "broker skills" - but it looks like it's in the ballpark. Whether or not it proves 100% perfectly accurate, good catch.--[[User:Albedo|Albedo]] 20:25, 13 October 2009 (UTC) | :Usually, with a radical change, it's proposed on this page and "discussed" first, and ''then'' edited in once additional input/confirmation/support/refutation comes in. Especially with words like "never" and "only", such absolutes could prove to be premature. I don't have any specific concrete info, but have been looking at some of the same quirks - who gets what skill, and why (You edited my last edit in the [[experience]] article re "broker skills" - but it looks like it's in the ballpark. Whether or not it proves 100% perfectly accurate, good catch.--[[User:Albedo|Albedo]] 20:25, 13 October 2009 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |