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Editing 40d Talk:Phantom spider

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I'm not going to change anything back, but I've not had a single problem with being poisoned, or attacked in general by them.  The only times I've seen them have been in colder climates, although I guess I could have been lucky.  They also seem to occur with great frequency with werewolves, I've been able to pick the last 3 maps with both of them consistently. --[[User:Gotthard|Gotthard]] 19:19, 26 November 2007
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I'm not going to change anything back, but I've not had a single problem with being poisoned, or attacked in general by them.  The only times I've seen them have been in colder climates, although I guess I could have been lucky.  They also seem to occur with great frequency with werewolves, I've been able to pick the last 3 maps with both of them consistently.
 
 
:Well, they have similiar tags to cave spiders, and people do have trouble with those, so it seems you did get lucky. They occur in both temperate and tropical forests. They probably occur with werewolves because werewolves have the EVIL and ANY_TEMPERATE_FOREST tags, too. I don't mean to shoot you down or anything, I'm just stating what the game definition says about them. If one of your dwarves does get bitten, let us know how long the effect lasts...purely in the interest of science, of course. ;-) [[User:Turgid Bolk|Turgid Bolk]] 14:39, 26 November 2007 (EST)
 
 
 
Yeah, I'm not familiar with the raws, but given the case of bauxite (I think) which seems to show up intermittently even with raw editing, I'm wondering if Phantom spiders/werewolves have this same problem.  Perhaps I am lucky, or terrifying cold has less creatures than terrifying temperate, making it more likely werewolves and phantom spiders show up, I'm not sure.  Just thought it was a wierd coincidence.  Has anyone actually been bitten by one of them?  I seem to be able to wander the map with hapless abandon; not a single casualty or warning message.
 
 
 
Is it possible to embark on a site with both phantom and cave spiders?  It seems to me like phantom spiders only generate in evil forest ''regions,'' not biomes, which don't contain underground pools/rivers.  --[[User:Syff|Syff]] 03:53, 14 December 2008 (EST)
 
:I am currently on a map with phantom spiders in the corner I made my entrance in, the map also contains an underground pool, but no cave nor cave spiders. I believe the mountain part of my map is a "wilderness" biome while the bottom corner that spawns werewolves and phantom spiders is terrifying. --[[User:Dapanman|Dapanman]] 20:38, 14 August 2009 (UTC)
 
=Tamed Spiders=
 
Do tamed Phantom Spiders still weave webs?  I was thinking it might be neat to tame 10-15 of them and have a self-contained silk factory in the fortress. --[[User:ThunderClaw|ThunderClaw]] 10:18, 19 January 2009 (EST)
 
:I am testing this first chance I get.  A silk factory is too awesome an idea to pass up.  Especially if the spiders are tame and therefore non-aggressive.  Also, a side note to the above conversation: if what the main page says is to be believed, their poison is only really dangerous if there's other predators lurking about, otherwise it just slows production.  --[[User:Smartmo|Smartmo]] 04:43, 11 May 2009 (UTC)
 
I tried this some time ago with two spiders locked in a room. It worked and I didn't have any problems with escaping spiders, although I can't really be sure can I. Being small vermin and all.
 
<br />Either way if they do get lost, order a dwarf to put it in a cage. The hard part of catching a spider was that once caught, the dwarves feed it to the wounded. --[[User:Katieness|Katieness]] 02:26, 5 August 2009 (UTC)
 
:I was also able to catch tame and isolate some spiders for a time but they all eventually dissapeared at least one was in a locked, tightly sealed room at the time of his dissapearance. I think it may have something to do with the winter to spring transition and critter respawns. Also I seem to have noticed that webs outside tend to kill the assorted vermin that cross them. --[[User:Dapanman|Dapanman]] 20:38, 14 August 2009 (UTC)
 

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