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Editing 40d Talk:Philosopher

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Arrival - Population 111 (112 with him). Created weath 1 135 479. He arrived alone. No other migrants arrived with him. I have 14 legendaries, and around the time he arrived I had JUST created bedrooms for all NON-MILITARY Dwarves. The military have 4 beds for about 15 dwarves. I only had one other noble: Dungeon Master, not counting mayor and my bookkeeper, etc. No Fortress Guard, no Royal Guard, no guard of any sort. --[[User:Inoko|Inoko]] 22:05, 7 March 2009 (EST)
 
Arrival - Population 111 (112 with him). Created weath 1 135 479. He arrived alone. No other migrants arrived with him. I have 14 legendaries, and around the time he arrived I had JUST created bedrooms for all NON-MILITARY Dwarves. The military have 4 beds for about 15 dwarves. I only had one other noble: Dungeon Master, not counting mayor and my bookkeeper, etc. No Fortress Guard, no Royal Guard, no guard of any sort. --[[User:Inoko|Inoko]] 22:05, 7 March 2009 (EST)
 
130 population. 1,479,923 created wealth of which 696,076 is architecture.  470,259 imported wealth, 28,006 exported.  16 legendary dwarves of which only 4 are military.  He arrived by himself separate of any normal migration in Mid-Spring.  My military is a total of 8 dwarves, the Royal Guard is 4/8, and the Fortress Guard is non-existant.  Everyone has their own cheap and affordable bedrooms.  Hopefully at least some of this is relevant.  [[User:Erdtirdmans|ErdTirdMans]] 6:10, 17 March 2009 (EST)
 
 
Pop. 113 (ph. including), never was higher, 2 dead dwarves, 3.5 mio wealth, NO guards NO justice, the usual 6 nobles (countess). However, I had the first soldiers turn elite and also 2 champions in the half year before he arrived, in spring, right after the elves. --[[User:Höhlenschreck|Höhlenschreck]] 00:10, 18 June 2009 (UTC)
 
 
I had 105 dwarves with about 6 or 7 dead at that point, with no economy set up and no nobles beyond the mayor, broker, manager, and treasurer. He arrived soon after my first siege.
 
 
Arrival - Population 117, 10 dorf years of playtime, wealth above 1000000 he came alone even though i had already reached population cap. 29.06.2009
 
 
Just had my philosopher arrive. I'm now at 120 dwarves, 2,239,125 created wealth. I'm wondering if it has anything to do with the fact that I've been messing with the elven diplomats lately. The last two times I'd refused their requests to slow my tree felling, and this time I listened to their request first before refusing them. Anyone else know about the state of their negotiations? [[User:Gnavin|Gnavin]] 08:28, 23 July 2009 (UTC)
 
 
Baron and company put me to 100 dwarfs, late spring the next year my phil came alone as #101. So if thers a pop req., it is 100 (6 dwarves died so far in this place but quite a bit earlier)  --[[User:Birthright|Birthright]] 17:28, 4 September 2009 (UTC).
 
 
Arrived alone, population 124, exports 59,000, wealth 4.6 million, architecture 438,000.  Countess and adamantine queen already present. --[[User:Nillionaire|nil]]
 
 
Arrived with a migration wave while the population was 106. Fort wealth was around 350,000.
 
 
As indicated by Toady at the bottom of [http://www.bay12games.com/forum/index.php?topic=30026.msg1019841#msg1019841 this post], the Philosopher arrives at a population of 100. --[[User:Quietust|Quietust]] 16:52, 9 February 2010 (UTC)
 
  
 
==URGENT!! PHILOSOPHER DOING WORK!!==
 
==URGENT!! PHILOSOPHER DOING WORK!!==
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:My philosopher is also an adept grower. I turned on "all dwarfs harvest" and so all the kids and nobles are out there picking food.  I've had kids with master grower skills.--[[User:Kwieland|Kwieland]] 11:53, 6 March 2009 (EST)
 
:My philosopher is also an adept grower. I turned on "all dwarfs harvest" and so all the kids and nobles are out there picking food.  I've had kids with master grower skills.--[[User:Kwieland|Kwieland]] 11:53, 6 March 2009 (EST)
 
==Not the Celibate Type==
 
 
[[Image:Dwarf_philosopher_marriage_evidence.JPG]]
 
 
Game version is 40d. Not sure if this is normal Noble behaviour. Never seen it before, at least. I'm using the single-square meeting area exploit to speed social skill gain; I'm not sure if that'd affect anything. There's nothing quite like a 3x3 ball of dwarves, stacked 5 deep, happily becoming chums O_0  ...I'm also using Dwarf Manager to rename professions, just in case that's confusing anyone.--[[User:Smirk|Smirk]] 08:28, 2 July 2009 (UTC)
 

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