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Editing 40d Talk:Pregenerated worlds
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== Standardization == | == Standardization == | ||
− | Along with creating a template for the entries, the images need to all be with the standard character sets and not with a graphical set. It's not very useful to be looking at images one is unfamiliar with - may as well not upload the images. --[[User:Geofferic|Geofferic]] 17:39, 10 December 2007 (EST) | + | Along with creating a template for the entries, the images need to all be with the standard character sets and not with a graphical set. It's not very useful to be looking at images one is unfamiliar with - may as well not upload the images. --[[User:Geofferic|Geofferic]] 17:39, 10 December 2007 (EST) |
− | + | ---Definitely something to work on with standardizing the information on seeds. Though maybe later, as all you really need to be able to look at is the X marking locations and size of the box on the local map. I finished categorizing the seeds, and later will be trying to work out a general format for seed entries/later submittals. --[[User:KaelGotRice|KaelGotRice]] 18:07, 10 December 2007 (EST) | |
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== Clean up? == | == Clean up? == | ||
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:::I'll just nuke the useless volcano in the tundra image for now as this is fairly common and taking up room - and you cannot embark anywhere near there. I understand that the seed is worth keeping because of 0 rejects. But in terms of useless information taking up space, that was the point I was trying to make. --[[User:KaelGotRice|KaelGotRice]] 17:30, 10 December 2007 (EST) | :::I'll just nuke the useless volcano in the tundra image for now as this is fairly common and taking up room - and you cannot embark anywhere near there. I understand that the seed is worth keeping because of 0 rejects. But in terms of useless information taking up space, that was the point I was trying to make. --[[User:KaelGotRice|KaelGotRice]] 17:30, 10 December 2007 (EST) | ||
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== Logging sites == | == Logging sites == | ||
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:Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST) | :Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST) | ||
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== Individual entries == | == Individual entries == | ||
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:What was good about the sites? People sometimes have very different ideas of what makes for a good world.--[[User:Maximus|Maximus]] 18:56, 21 November 2007 (EST) | :What was good about the sites? People sometimes have very different ideas of what makes for a good world.--[[User:Maximus|Maximus]] 18:56, 21 November 2007 (EST) | ||
− | = | + | = Paul's Sand? = |
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− | + | "This map has just about anything you could ask for, all in a neat 4x5 area. The low cliffs and small area make for good fps. It was first mentioned on the forums by Paul. The only thing it is really lacking is sand, unless you grow your starting area eastward by 2 more spaces, in which case you'll get some spaces of red sand. Note that it was generated on windows XP, and may be different on another OS. " | |
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− | + | I can't seem to find the sand... And I've tried extending it all the way east AND west. What I CAN find is plenty of clay and clay loam... | |
− | + | Anyone know what I'm doing wrong? [[User:KiTA|KiTA]] 15:10, 24 November 2007 (EST) | |
− | + | I had this same problem. No sand to the east. Also, where's the cave river exactly? --[[User:DDouble|DDouble]] 01:52, 25 November 2007 (EST) | |
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+ | Bad news: Possibly seeds will generate slightly different worlds... ''in differently updated versions''. --[[User:Alfador|Alfador]] 11:35, 28 November 2007 (EST) | ||
− | == | + | == Paul's Sand? == |
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− | + | In regard to the map I submitted, I never had sand in the older versions either and was equally curious how people had sand. But I just generated it in 33d and it came out with entirely different minerals and soils. The funny thing is, it came out with SIGNIFICANTLY better minerals and soils. The only editing I did to minerals which I assume MAY have affected this was changing kimberlite to form in a cluster instead of a vein. But I did this in the older version and didn't notice the changes, so that may have been unrelated. | |
− | + | Exact same location pictured in the image has an area with basalt and 2 layers of gabbro on the lower area, chalk gneiss and diorite on the upper area, and black sand/dolomite/granite/diorite on the rightmost square with sparse trees. I think I just found my dream site :D | |
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− | + | I haven't checked if it still has the cave river, but I dug down and it does still have the magma and adamantine in the exact same spot and probably has the river too. --[[User:Paul|Paul]] 5:13, 4 December 2007 (CST) | |
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