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Editing 40d Talk:Pregenerated worlds
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+ | == The inline current generation seed page appears not to work == | ||
+ | I just added a seed and map for 27.176.38a, and it's not appearing on the pregenerated worlds page. Rather that fiddle around until I get it working, I'll let someone who knows what they're doing handle it. Feel free to delete this topic when fixed. --[[User:DrPraetorious|DrPraetorious]] 13:38, 17 February 2008 (EST) | ||
+ | :Your edit is showing up on my end. Maybe you cached the page? Also... whenever you add spaces to the beginning of a line, wikipedia will do | ||
+ | this | ||
+ | :to it, so try to avoid it. [[User:VengefulDonut|VengefulDonut]] 15:03, 17 February 2008 (EST) | ||
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== Standardization == | == Standardization == | ||
Along with creating a template for the entries, the images need to all be with the standard character sets and not with a graphical set. It's not very useful to be looking at images one is unfamiliar with - may as well not upload the images. --[[User:Geofferic|Geofferic]] 17:39, 10 December 2007 (EST)<br /> | Along with creating a template for the entries, the images need to all be with the standard character sets and not with a graphical set. It's not very useful to be looking at images one is unfamiliar with - may as well not upload the images. --[[User:Geofferic|Geofferic]] 17:39, 10 December 2007 (EST)<br /> | ||
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:Remove, users can check the history of the page if they want the older stuff. --[[User:Jackard|Jackard]] 06:28, 21 January 2008 (EST) | :Remove, users can check the history of the page if they want the older stuff. --[[User:Jackard|Jackard]] 06:28, 21 January 2008 (EST) | ||
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== Logging sites == | == Logging sites == | ||
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:Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST) | :Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST) | ||
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== Individual entries == | == Individual entries == | ||
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==Organization== | ==Organization== | ||
− | I think we should try to better organize the seeds, into a table or such, something like [[User:Valdemar/Seeds|this]]. It would really help to see all of the seeds at a glance. We should also try to take all screenshots using 0x517A5D's excellent [[Utilities#Regional_Prospector|Regional Prospector]], to reveal all the hidden mountain features. --[[User:Valdemar|Valdemar]] 15:42, 26 December 2007 | + | I think we should try to better organize the seeds, into a table or such, something like [[User:Valdemar/Seeds|this]]. It would really help to see all of the seeds at a glance. We should also try to take all screenshots using 0x517A5D's excellent [[Utilities#Regional_Prospector|Regional Prospector]], to reveal all the hidden mountain features. --[[User:Valdemar|Valdemar]] 15:42, 26 December 2007 (EST) |
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== Re: 4265985437 - The Legendary Ever-Realm == | == Re: 4265985437 - The Legendary Ever-Realm == | ||
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(The file doesn't work on my PC. I get a Fatal Error: "Missing Reaction Definition" -[[User:Zara|Zara]] 14:39, 30 January 2008 (EST)) | (The file doesn't work on my PC. I get a Fatal Error: "Missing Reaction Definition" -[[User:Zara|Zara]] 14:39, 30 January 2008 (EST)) | ||
:You're absolutely right, I'd forgotten about a couple of changes I made to the reactions. The same problem affected my other two uploaded worlds as well. My apologies. I've uploaded new copies which are made on an unmodified copy of 33g, so download it again and it will work. --[[User:Janus|Janus]] 17:51, 30 January 2008 (EST) | :You're absolutely right, I'd forgotten about a couple of changes I made to the reactions. The same problem affected my other two uploaded worlds as well. My apologies. I've uploaded new copies which are made on an unmodified copy of 33g, so download it again and it will work. --[[User:Janus|Janus]] 17:51, 30 January 2008 (EST) | ||
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== Organization proposal == | == Organization proposal == | ||
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::Found this in the changelogs "12/19/2007: <snip> * made world generation results independent of custom name" so I'm removing the world name thing. I'm thinking of removing the OS thing as well unless someone really is sure it effects. Basically what you want to test is making the same seed using two operating systems with completely default DFs of the same version (I suggest redownloading from the site on both OSes to be sure because you might have modified the raws and forgotten or something) but I am some what doubtful that OS has any effect. I actually agree with Edward about people using mods not posting worlds but I was thinking it was possibly a bit extreme so didn't suggest it myself. Unless anyone has any objections or other suggestions perhaps we should implement it? Although probably any change to the raws effects worldgen in some way it would appear that since terrain seems to be generated first not all modifications result in completely different worlds. Since most of the seeds given here are aimed at good starting locations in the form of terrain features it's possible that some modifications to the raws won't effect it enough to change the terrain generated. Of course a 'no mods at all' policy would make things a lot simpler than a 'some mods are allowed' policy. --[[User:Someone(r)(c)(tm)|Someone(r)(c)(tm)]] 07:26, 15 February 2008 (EST) | ::Found this in the changelogs "12/19/2007: <snip> * made world generation results independent of custom name" so I'm removing the world name thing. I'm thinking of removing the OS thing as well unless someone really is sure it effects. Basically what you want to test is making the same seed using two operating systems with completely default DFs of the same version (I suggest redownloading from the site on both OSes to be sure because you might have modified the raws and forgotten or something) but I am some what doubtful that OS has any effect. I actually agree with Edward about people using mods not posting worlds but I was thinking it was possibly a bit extreme so didn't suggest it myself. Unless anyone has any objections or other suggestions perhaps we should implement it? Although probably any change to the raws effects worldgen in some way it would appear that since terrain seems to be generated first not all modifications result in completely different worlds. Since most of the seeds given here are aimed at good starting locations in the form of terrain features it's possible that some modifications to the raws won't effect it enough to change the terrain generated. Of course a 'no mods at all' policy would make things a lot simpler than a 'some mods are allowed' policy. --[[User:Someone(r)(c)(tm)|Someone(r)(c)(tm)]] 07:26, 15 February 2008 (EST) | ||
:::iirc, Toady commented that OS shouldn't have any effect since DF makes its own random numbers. [[User:VengefulDonut|VengefulDonut]] 09:33, 15 February 2008 (EST) | :::iirc, Toady commented that OS shouldn't have any effect since DF makes its own random numbers. [[User:VengefulDonut|VengefulDonut]] 09:33, 15 February 2008 (EST) | ||
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