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Editing 40d Talk:Ramp
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::: I've seen collapses from doing mass ramping as an alternative to channeling. I predominantly have this issue when working outdoors. My working theory right now is that this occurs from trees or rocks becoming unsupported and fall a z-level. We will not discuss how many dwarves were slain to bring you this information. [[User:Doctorzuber|Doctorzuber]] 18:31, 31 March 2010 (UTC) | ::: I've seen collapses from doing mass ramping as an alternative to channeling. I predominantly have this issue when working outdoors. My working theory right now is that this occurs from trees or rocks becoming unsupported and fall a z-level. We will not discuss how many dwarves were slain to bring you this information. [[User:Doctorzuber|Doctorzuber]] 18:31, 31 March 2010 (UTC) | ||
:::: Ramps are just floor tiles with perks; if other ramps are beside them without walls they're not 'supporting' each other, they're just two ramps that happen to be side by side. @Doctorzuber, digging ramps under rocks and boulders is fine, but if you dig under trees or stockpiles, the floor tile the obstacle is on does not disappear, so the cave-ins are not occuring because of the object falling but because there is a floor tile that has its support ramped away. Mass ramping is not a very safe way to dig in general; you really have to watch out for trees. A better way to dig an outdoor 1z pit would be to dig up-stairs underneath and then channel the whole thing out; even unconnected up-stairs will support tiles above it, and your dwarves will dig everything away from below. You still have to remove the trees, but if you mess up, there's no cave-in to deal with. --[[User:Retro|Retro]] 18:42, 31 March 2010 (UTC) | :::: Ramps are just floor tiles with perks; if other ramps are beside them without walls they're not 'supporting' each other, they're just two ramps that happen to be side by side. @Doctorzuber, digging ramps under rocks and boulders is fine, but if you dig under trees or stockpiles, the floor tile the obstacle is on does not disappear, so the cave-ins are not occuring because of the object falling but because there is a floor tile that has its support ramped away. Mass ramping is not a very safe way to dig in general; you really have to watch out for trees. A better way to dig an outdoor 1z pit would be to dig up-stairs underneath and then channel the whole thing out; even unconnected up-stairs will support tiles above it, and your dwarves will dig everything away from below. You still have to remove the trees, but if you mess up, there's no cave-in to deal with. --[[User:Retro|Retro]] 18:42, 31 March 2010 (UTC) | ||
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