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Editing 40d Talk:Raw adamantine
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::::Current versions of DF have a much smaller chance of losing stone/ore from mining. Make a test in regular rock to compare. [[User:Zaratustra|Zaratustra]] 10:20, 10 October 2008 (EDT) | ::::Current versions of DF have a much smaller chance of losing stone/ore from mining. Make a test in regular rock to compare. [[User:Zaratustra|Zaratustra]] 10:20, 10 October 2008 (EDT) | ||
:::::I am. My miners dig out a 3x10 room of Talc and leave a few (3-6) stones. The dig out 100+ tiles of adamantine and leave ore for every single tile. I do not get similar results for other ores or gems. I would have just chalked this up to chance if the difference wasn't an order of magnitude greater. I have not modified the game in anyway other then messing with the tileset in the init file. [[User:HeWhoIsPale|HeWhoIsPale]] 09:42, 14 October 2008 (EDT) | :::::I am. My miners dig out a 3x10 room of Talc and leave a few (3-6) stones. The dig out 100+ tiles of adamantine and leave ore for every single tile. I do not get similar results for other ores or gems. I would have just chalked this up to chance if the difference wasn't an order of magnitude greater. I have not modified the game in anyway other then messing with the tileset in the init file. [[User:HeWhoIsPale|HeWhoIsPale]] 09:42, 14 October 2008 (EDT) | ||
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