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Editing 40d Talk:Shop

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I think we should have something about Adventure Mode shops here too, including: How to buy things, where to buy certain things, how theft is handled and how to avoid it accidentally, and a mention of people becoming shopkeepers as a profession in legends mode. --[[User:DDouble|DDouble]] 21:56, 27 July 2008 (EDT)
 
I think we should have something about Adventure Mode shops here too, including: How to buy things, where to buy certain things, how theft is handled and how to avoid it accidentally, and a mention of people becoming shopkeepers as a profession in legends mode. --[[User:DDouble|DDouble]] 21:56, 27 July 2008 (EDT)
:Somebody fill it in please.--[[User:Zchris13|Zchris13]] 17:59, 7 March 2009 (EST)
 
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When a shop is bought from the bookkeeper does the money go into their pockets? Or somewhere else? --[[User:Niaba|Niaba]] 12:30, 23 August 2008 (EDT)
 
: After the economy kicks in, even if you haven't minted coins, every dwarf in a fort has a "hidden account" that gets added to or detracted from.  If you have made some coins that the dwarf claims, it is up to their algorithms entirely to determine how to exchange for goods. --[[User:FJH|FJH]] 10:34, 2 March 2009 (EST)
 
 
== Benefit? ==
 
 
The article recommends creating several shops. Is there any real benefit to more then one of each type? -[[User:Fuzzy|Fuzzy]] 21:39, 20 September 2008 (EDT)
 
:Having multiple shops increases the chance that there will be something in stock that the dwarf in question likes when he/she goes shopping; when it comes to the craft or clothes shops, 10 is a pretty small number when compared to the variety of choices. [[User:HeWhoIsPale|HeWhoIsPale]] 08:34, 22 September 2008 (EDT)
 
::Do you mean that each shop only stocks 10 items at a time? If that's the case then a) that should be made clear in the main article and b) it is a good argument for having multiple shops.--[[User:MrMustard|MrMustard]] 06:12, 24 November 2008 (EST)
 
 
==Buying/selling shops==
 
can dwarves sell the shops once they've used them?<br>i built 10, and whilst a couple of them are still for sale, one's popped up as for sale by the new owner (i.e. he bought it for a while, traded, and is now selling it on again). anyone know a reason why? --[[User:DJ Devil|DJ Devil]]
 
*Chapter 11: Bankruptcy. But no, I joke. I'm curious as to why, as well.
 
 
==Thoughts==
 
I don't build shops anymore.  In my last game, I hadn't built a shop yet (but several years into the economy) and I observed several dwarfs with the good thoughts mentioned.  If the dwarves are legendary (the ones I looked at were), they must just claim what they want and it still gives them happy thoughts.--[[User:Kwieland|Kwieland]] 01:49, 28 June 2009 (UTC)
 
 
== Skill training? ==
 
 
Will owning or buying from a shop increase broker-related skills?
 
Under what conditions does the "Go shopping" job activate?
 
[[User:Monkeyfetus|Monkeyfetus]] 07:35, 30 September 2009 (UTC)
 
 
== Owned Items ==
 
 
Is it known whether or not dwarves will sell items that they themselves own?  They're refusing to clean the crap off the dining room floor, and from outside, and it's really bugging me. --[[User:Aescula|Aescula]] 00:06, 3 March 2010 (UTC)
 
:I don't know the answer to the first question. As for the annoyance, remove all the labors from the dwarf who owns the stuff. They will get a "store owned item" job and clean up their mess.  I've found that giving a dwarf a room with a chest and a cabinet help them keep their room cleaner, vs just throwing their junk all over the room.  The problem comes when the dwarf is, shall we say, no longer with us.  It should go to a burial job, but it seems to have very low priority of getting done.--[[User:Kwieland|Kwieland]] 16:06, 13 March 2010 (UTC)
 

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