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Editing 40d Talk:Sparring
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::Draft 'im, I guess. I've occasionally had the fortune of having a legendary miner happen to be in the area when a goblin ambush was sprung, and they've generally done quite well for "recruits" - goblins go flying everywhere. [[User:Bryan Derksen|Bryan Derksen]] 16:32, 15 June 2008 (EDT) | ::Draft 'im, I guess. I've occasionally had the fortune of having a legendary miner happen to be in the area when a goblin ambush was sprung, and they've generally done quite well for "recruits" - goblins go flying everywhere. [[User:Bryan Derksen|Bryan Derksen]] 16:32, 15 June 2008 (EDT) | ||
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==Speed of training in combat and in sparring== | ==Speed of training in combat and in sparring== | ||
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:::...yeah, that'd do it. --[[User:LegacyCWAL|LegacyCWAL]] 16:57, 17 June 2008 (EDT) | :::...yeah, that'd do it. --[[User:LegacyCWAL|LegacyCWAL]] 16:57, 17 June 2008 (EDT) | ||
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== Training when and with who == | == Training when and with who == | ||
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Would it be better to train everyone at different times? | Would it be better to train everyone at different times? | ||
People won't get as injured when sparring with someone with around equal attributes...I think. | People won't get as injured when sparring with someone with around equal attributes...I think. | ||
− | And to do that you'll need to deactivate or put on duty those with high strength in case thats something that you can do to prevent injury. | + | And to do that you'll need to deactivate or put on duty those with high strength in case thats something that you can do to prevent injury. |
+ | Also, what I thought, since every job might develop some attributes slower than sparring or pumping, is to put them through training when their skills and use are not as needed and when they are needed again, they would be more efficient. | ||
Is that painfully obvious to everyone else? | Is that painfully obvious to everyone else? | ||
Something for everyone to figure out for themselves? | Something for everyone to figure out for themselves? | ||
− | ...yeah. | + | ...yeah. |
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