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Editing 40d Talk:Status

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I would like someone to independently verify my claims on fortress wealth, imports and exports.  From my experience they seem to be accurate but I would appreciate it if someone double-checked my findings.
 
I would like someone to independently verify my claims on fortress wealth, imports and exports.  From my experience they seem to be accurate but I would appreciate it if someone double-checked my findings.
 
== Stone status ==
 
 
Current wording is a bit unclear - my fortress is in chalk cliffs and I am trying to build doors with chalk, do I need [[chalk]] to be in red or in green?
 
Will confirm and fix the text to clarify what the screen should look like to use economic stone for mundane purposes.[[User:GarrieIrons|GarrieIrons]] 00:59, 1 February 2008 (EST)
 
:All right. I have plenty of chalk lying around. I go {{key|z}} select Stone and change [[chalk]] from red to green. I get the message
 
Tobul Vucarbavast, MAson cancels Construct rock Door: Needs non-economic rock.
 
:I toggle from green back to red, create a new job at the mason workshop, and get the same message.
 
:I assume that if [[chalk]] is in green at the status screen I am supposed to be able to use it for "anything"?[[User:GarrieIrons|GarrieIrons]] 01:05, 1 February 2008 (EST)
 
::Yes, green is usable. if your task(s) existed before the toggle, that's probably why it failed. I've ended up using economic stones many times as it was the primary stone in many cases. I'm semi-surprised that your fort didn't auto-enable chalk, as there's a function somewhere that will enable the first economic stone it finds if it's determined to be in great quantities. --[[User:N9103|Edward]] 18:02, 1 February 2008 (EST)
 
 
== Status - Stock - Individual Item Mode ==
 
going to build a list here of all the colors for this screen, couldn't find it anywhere else, so please move it, or update it as necessary.
 
 
{| class="wikitable" border="1" cellpadding="5"
 
|-
 
! Colour
 
! Meaning
 
! align="left"|Notes
 
|-
 
| Red
 
| Not Available
 
| basically, dwarves can't reach the item, item can also be in the Trade Depot marked as trading.
 
|-
 
| Light Grey
 
| Imported
 
| comes from outside (i.e. not built by the fortress)
 
|-
 
| Brown
 
| Home Made
 
|-
 
| Purple
 
| Forbidden
 
|}
 
 
will update talk page until I think its a reasonably full list, then do some formatting and move to main page.
 
 
== Kitchen status carry-over? ==
 
 
Let's say I forbid cooking Dwarven wine.  Then let's say my dwarves drink all the Dwarven wine and I run out completely, so I brew some more.  Will the status screen remember that Dwarven wine is forbidden for cooking?  [[User:Gairabad|Gairabad]] 17:48, 15 November 2008 (EST)
 
 
:Yes.--[[User:Maximus|Maximus]] 19:18, 15 November 2008 (EST)
 
 
== Forbidding Stone Issue? ==
 
 
I've noticed that if I forbid stone on the Stocks screen to try and force a mason to use a certain type, it creates problems.  After I forbid 2 types, but left another 4 or 5 to choose from, the mason refused to build anything.  I was forced to unforbid all rock to get him to break out of this "funk".  I also noticed this when forbidding everything but obsidian (even after marking it green in the econ rock screen).  The mason wouldn't build anything. Anyone else notice this?  --[[User:Aristoi|Aristoi]] 20:15, 4 January 2009 (EST)
 
 
:This is probably because your mason workshop (and most of your other shops) is now forbidden. {{k|t}} over it and unforbid the stone that it is built from --[[User:Solarshado|Solarshado]] 23:19, 6 March 2009 (EST)
 
 
:Avoid changing status on any of the blue-green colored items in the expanded stocks menu, since they're in use/built. Not using the expanded menu will all but guarantee you will tag such items. --[[User:N9103|Edward]] 12:37, 7 March 2009 (EST)
 

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